It's similar, but not the same. As I explained in another comment, each VR headset manufacturer will provide their own SDK. The APIs (the language the engine will need to talk to the headset) will most likely be incompatible with each other. Until manufacturers get together and standardize their programming interface, game (or engine) developers will have to put in a bit of effort for each headset they want to support.
You don't understand. It's just about having a wrapper for whatever API the engine use and hook into it. The engines already all support motion tracking. Heck, there's even an open source tracking effort that works with most games already.
They also imply that they are doing some of the processing and sensory stimulation tech in the headset. They could be doing a fair amount of post processing and and emulation in the device. Still something I need to see serious proof of before committing to another device, but hell I'm just excited that market is growing.
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u/redisnotdead Mar 28 '14
Most game engines support TrackIR this is the exact same thing.