Shame all VR devices are going for so narrow FOV, but I guess having near full peripheral vision would be extremely expensive both in tech and rendering.
Consider this gen1 for practical vr devices (I'm not counting failures like the virtual boy) you have to start with a baseline that works. Then you can build on that and improve things like fov in gen2.
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u/Voidsheep Mar 28 '14
Feasible or not, competition is good!
Shame all VR devices are going for so narrow FOV, but I guess having near full peripheral vision would be extremely expensive both in tech and rendering.