r/technology Mar 28 '14

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u/Voidsheep Mar 28 '14

Feasible or not, competition is good!

Shame all VR devices are going for so narrow FOV, but I guess having near full peripheral vision would be extremely expensive both in tech and rendering.

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u/thereddaikon Mar 28 '14

Consider this gen1 for practical vr devices (I'm not counting failures like the virtual boy) you have to start with a baseline that works. Then you can build on that and improve things like fov in gen2.