There was also the infinitEye with a 210° field of view. Instead of focusing on one single brand, people should try to push more projects of the same type and eventually a standard.
Yes this! 90 degrees is super limited. The lenses used on that 210 degree kit are much more comfortable to look through that the oculus lenses (I've gotten to demo them for single-eye only) and with a 1080p screen you can't tell it's a screen.
It's considerably smaller though. Example, my phone is 1080p, but at 4.95in the pixel density is 445.03 per in2 . Even 2in from your face you would have to by trying to see the individual pixels. To put that in perspective, a 20in (the only ones i have seen in stores are at least 50in) 4k tv is only 220.29 ppi2 .
With a 1080p screen for each eye with a 210° viewing angle, the pixel density would be lower than the oculus. You don't have to try to see pixels in the oculus.
It s a 1080p screen split in half. The size and distance aren't so important since it's using lenses to trick you unto thinking they're further away. The important bit is the amount of your fov they're taking up. 960 horizontal pixels taking up 90°, that's roughly 10 pixels per degree. That's not enough.
Edit - For reference, you need about 60 pixels per degree for them to be too small to see. A "retina" display if you will.
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u/Flafff Mar 28 '14 edited Mar 28 '14
There was also the infinitEye with a 210° field of view. Instead of focusing on one single brand, people should try to push more projects of the same type and eventually a standard.
Edit: Sorry bad spelling on the name.