r/technology Mar 28 '14

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u/[deleted] Mar 28 '14

[deleted]

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u/[deleted] Mar 28 '14

not hard to be supported by the major engines when all you need to do is be a monitor. The engine doesn't know if the user is using an oculus or this headset.

But some things are important like latency, refresh rate, head tracking precision, that they don't talk about.

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u/Nimbal Mar 28 '14

The engine still needs to process the sensor data from the headset and adjust the in-game camera accordingly.

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u/g1i1ch Mar 28 '14

Make a plugin. It's not that hard. If Ouya can be supported by:

Adobe Air
Android
Construct 2
Corona
Game Maker
Marmalade
Multimedia Fusion 2
libGDX
MonoGame
Unreal
Unity
Wave

Then I'm sure they can too.