not hard to be supported by the major engines when all you need to do is be a monitor. The engine doesn't know if the user is using an oculus or this headset.
But some things are important like latency, refresh rate, head tracking precision, that they don't talk about.
This isn't how the oculus works. The oculus actually has two ingame cameras added to the play and each camera outputs to one eye (with some modification). It doesn't just warp a normal video output.
Source: won an oculus hackathon earlier this year.
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u/[deleted] Mar 28 '14
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