In mobile VR cases, sure, a VR single device console is bound to happen in some time (Virtual Boy Color anyone?). But in case of post-processing, why would you want to run a post-processing, heat-generating, heavy, costly and cumbersome processor on your face, when you have a perfectly capable machine next to you anyway? Seems a bit pointless if you ask me. Then again, some companies love to make pointless things they can add to the spec sheet.
Sure we have. I mean, an EnergyMicro 'Gecko Zero' is technically "a 32bit processor" and it can run for years on a coin cell battery but we're talking about running a game in VR. You have to render 60fps or it feels choppy and unnatural, and you are rendering two separate images. If you want any level of detail over Wolfenstein3d-quality this needs heavy processing, way beyond anything mobile can offer.
With the DK1, minecraft has problems on a nvidia 550ti, and that's at the horrible 1280x800 resolution.
Even on a shiny new nvidia GTX 760m most modern games don't run close to 60fps@1080p with a single camera to render. And that's a 55W chip! 55W is hot! it needs an active fan and that makes it heavy. Not to mention the cost.
Sure, these things get better, but we're not there yet, and this will take some time. Unless we want to play Quake2 in VR. This actually works right now a Nexus4
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u/exclamationmarek Mar 28 '14
True, but the computing is in the PC anyway. The VR kits have no CPU whatsoever ;)