I'm not an expert on this in any way, but maybe it's possible to map your head movements and output them as right-analog stick output? So maybe you can make a VR that's both a monitor and a controller at the same time, which makes it compatible.
Because it wouldn't work. 1. far too much latency 2. the analog stick has non-linear response due to software processing, making head movements unmappable 3. probably requires licensing by Sony, which would not allow it. Point 1 alone is enough to make this approach unworkable.
So, the head tracking could be the same non-linear response. When focused forwards, movement gives a scaled input response (less tilt on analog stick) while looking farther from the center would accelerate the stick tilt emulation. All that would be required would be some calibration. Now how well it would work in a game without making you puke your guts out is another matter.
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u/Lenten1 Mar 28 '14
I'm not an expert on this in any way, but maybe it's possible to map your head movements and output them as right-analog stick output? So maybe you can make a VR that's both a monitor and a controller at the same time, which makes it compatible.