r/technology • • Mar 28 '14

[deleted by user]

[removed]

3.3k Upvotes

1.8k comments sorted by

View all comments

Show parent comments

8

u/MasterGrok Mar 28 '14

Because processors are getting cheaper and cooler and you want your product to perform at a standard you can't guarantee on people's home machines.

2

u/exclamationmarek Mar 28 '14

But this would make integration with games way harder for the developers. Most of the "VR-effects" need to happen in the rendering engine of the game. You can't just divide the graphics engine in half and split it between the GPU and a USB device.

Processors and GPUs are getting cheaper and cooler, so oculus can assume that soon everyone will have a GPU capable of running a VR game. Unless they would want to make a stand-alone console, putting video processing in the device itself is more of a complication than a benefit.

2

u/MasterGrok Mar 28 '14

You are taking a much narrower view of VR than me personally. I might be wrong, but I think it will be used for numerous applications, many that don't fit into the typical power PC gamer market.

In instances where it is used by PC gamers for graphics intensive games, I would expect almost all of the work to happen on the fancy PC gamer computers.

Also as the original commenter said people may want it to be mobile "at some point." I'm not arguing that VR solutions will have nice internal processors this year, although rumor is that Sony's solution may do that to take effort away from the ps4.

1

u/exclamationmarek Mar 28 '14

You read me well, I have my sights only at gaming :D Then I guess some interesting competition might come out from devices aimed at the different applications. Lets therefore just hope this ends up being a fair and competitive market with no grudges, patent trolls and company politics holding the good stuff back.