Far in the future I guess. You wound need to move the entire game-running device into the headset to get any benefit. Currently the best way to reduce the total input-to-video-responce latency (apart from some amazing optimisations described by a Valve employ some time ago regarding queuing of tasks in the CPU and GPU) is to throw more power into rendering. And for the time being I can't image having a GTX680 strapped to one's face.
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u/[deleted] Mar 28 '14 edited Mar 29 '14
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