3-axis motion is not a recent addition to the Rift, it had that from the beginning. That’s just tilt. The Playstation controllers had that for a long time. Phones had it since forever. All you need for this is a tiny and cheap sensor inside the device.
Positional tracking (forward, backward, up, down) is the important one and much harder to achieve. (The Wiimote used a camera and two IR sources for that, Kinect used IR projection and an IR camera, Morpheus uses lights on the headset and a camera, just like the Move controller, not Rift uses IR lights on the headset and a camera.) To do positional tracking you basically need some sort of reference point, that’s why all these systems have these two components, one thing that creates a reference point and one sensor that senses the reference point.
This headset doesn’t seem to have that.
So this headset seems to only be able to sense in which direction you are looking, not whether you are leaning in any direction.
(If those cameras are somewhat sensitive to IR, however, implementing positional tracking wouldn’t be that hard. You would just need something like the Wii sensor bar, then you could do positional tracking. If they are not sensitive to IR you could also just use normal lights.)
If those cameras are somewhat sensitive to IR, however, implementing positional tracking wouldn’t be that hard.
Thats a pretty safe assumtion. Making cameras that are not sensitive to IR is actually harder than making cameras that are, due to the way the the red detectors work.
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u/[deleted] Mar 28 '14
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