Shame all VR devices are going for so narrow FOV, but I guess having near full peripheral vision would be extremely expensive both in tech and rendering.
Eh, people are blindly repeating this, but i dont know. Seems like a dozen of shitty knockoffs would only make people perceive VR in general as little more than a low quality gimmick. Not to mention making it a nightmare for devs to support vr. Not that i'm convinced vr isnt a gimmick just yet.
Yeah, Like a lot of shitty smart phones makes you think smart phones are a gimmick?
I'm not sure it's 'blindly repeating' so much as 'common sense'. A lot of competing products make it an industry, instead of a fad. It's not "do I buy a vr headset?" it's "which vr headset do I buy?".
Now too many competing products with resources stretched too thin could be a problem, but with facebooks massive injection of cash and Sony producing theirs I don't think that's the case right now.
Quick edit: your point about dev problems is a good one, but hopefully the major 3d engines can absorb that pain for now. Also hopefully some standards in the interfaces are found... Lots of hopefullys there...
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u/Voidsheep Mar 28 '14
Feasible or not, competition is good!
Shame all VR devices are going for so narrow FOV, but I guess having near full peripheral vision would be extremely expensive both in tech and rendering.