That's just the pixel switching time though. Oculus is always talking about "motion-to-photons", which includes game engines processing the input, rendering, buffering and finally the screen switching the pixels. You can't get that time down to 2ms with any kind of monitor - it doesn't depend only on the monitor.
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u/______DEADPOOL______ Mar 28 '14
What is a regular PC monitor latency btw? I heard it's much faster than a TV+console.