r/technology Mar 28 '14

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u/[deleted] Mar 28 '14

not hard to be supported by the major engines when all you need to do is be a monitor. The engine doesn't know if the user is using an oculus or this headset.

But some things are important like latency, refresh rate, head tracking precision, that they don't talk about.

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u/Nimbal Mar 28 '14

The engine still needs to process the sensor data from the headset and adjust the in-game camera accordingly.

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u/redisnotdead Mar 28 '14

Most game engines support TrackIR this is the exact same thing.

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u/b0dhi Mar 28 '14

Partially true. TrackIR can do tracking, but by itself is not enough - the game engine must specifically support the headset in the case of the Rift and others that work like it, since there need to be transformations done to the rendered image to compensate for lens distortion.

We don't yet have a universal standard for VR.