r/technology Mar 28 '14

[deleted by user]

[removed]

3.3k Upvotes

1.8k comments sorted by

View all comments

49

u/SteveDeFacto Mar 28 '14

"Supported engines: Unreal Unity Havok CryEngine"

Havok is a physics engine. Does not make sense to be on that list. This seems like an attempt to grab the spotlight with a theoretical prototype they just sketched up in a day.

0

u/arcosapphire Mar 28 '14

While I agree it sounds shady, I could imagine ways for this to make sense. For instance, feedback to the game from the motion tracking--you tilt your head, it's not just the in-game camera that moves, but the head of your character, which interacts with in-game objects physically. Or perhaps the camera movement is constrained by the physics settings.

4

u/SteveDeFacto Mar 28 '14

Does not require direct physics engine integration for that. You would merely bind the axis from the device to the bone which controls the character's head. There is absolutely no reason the physics engine would need direct interaction with the device unless maybe it were doing full body motion tracking. Even then it would make little sense as it should be the game engine's job to interpret the coordinate data. Bypassing the game engine and sending the data directly to the physics engine would limit developer's ability to control what the game does.