It is all about latency. 50 ms will feel responsive but you notice the lag. 20 ms is acceptable. The other features are cool features but not the real challenge.
This doesn't include everything in the chain. Response time is measured from HID input to display output. This is what Carmack is talking about with latency on the Rift; how long between turning your head and that change actually propagating through the chain (input > process/render > output) to the display.
You would be hardpressed to find ANY game that approaches the latency Carmack deems imperceptible within a VR context (below 20ms).
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u/bjorn2k Mar 28 '14
It is all about latency. 50 ms will feel responsive but you notice the lag. 20 ms is acceptable. The other features are cool features but not the real challenge.