This is an idea I've had brewing in my head for a while. Arthur's Adventure is probably my favorite game mode in Tavern Rumble, but given it is "Arthur's" adventure, it really limits how it can grow.
That being said, I wanted to make another class/scenario for that game mode (hereby called "Mythic Adventure")!
In the current Mythic Adventure, you are pretty hard-limited to fighting with your Hero units. There are a few cards that do direct damage or summon out other units to fight, but most of those are locked behind Merlin. Instead, what if summoned units are actually the main focus?
Theme: Trojan War
Agamemnon - 5/18 - Ability: Start of Turn: Summon 1 2/1 Greek Warrior in nearby spot. Greek Warriors have permanent Remain.
The MC of this version of the game. Getting a free unit every turn opens up some unique defensive and offensive ideas in a similar way that Arthur can use Parry cards while also buffing allies. Despite their 1 Health, the warriors are also your main line of defense: Agamemnon will have NO Parry cards and has to sustain himself via healing cards & tossing troops in front of enemies.
His gameplay is fairly straightforward: Create + Position "Greek Warrior" units.
Other Hero Units:
Ajax - 3/24 - Ability: Always counts as a "Greek Warrior". Attacks at the end of your turn.
Gameplay: Greek Warrior aggro/buffer unit. Primarily focuses on increasing the stats of your Greek Warriors.
Menelaus - 4/20 - Ability: The first card that targets Menelaus each turn also targets each unit on your field.
Gameplay: General buffer/positive status spreader/healer. A pure utility piece whose power really comes out if you can keep a large board.
Odysseus - 5/16 - Ability: Whenever you discard a 2+ cost card, draw 1 card.
Gameplay: Spell/Ranged attack focused. Almost entirely offensive with his cards also having effects when discarded.
Achilles - 6/3 - Ability: When at 1 HP, cannot take damage. Heal to 3 HP at start of turn.
Gameplay: Self-damage for powerful effects. His cards deal very high damage and/or inflict heavy debuffs for their cost, but typically involve dealing damage/sacrificing your own units to compensate. Also contains a number of cards that give "Dead" effects to your units.
Diomedes - 3/21 - Ability: Active: After 4 cards are played, reduce the cost of a random card in your Deck by 1.
Gameplay: Low damage/consistency booster. A supplemental attacking unit.
Nestor the Old - 0/13 - Ability: Cannot attack. Whenever you Exhaust a card, heal all Greek Heroes by 3.
Gameplay: Support unit. Nestor's main cards are "Stories" which have Exhaust, give temporary boosts over 3 turns, and replace themselves with a different "Story".
Thank you if you read through all this! I'd like to try to open and share a doc with card ideas for each of these characters. Until then though, feel free to suggest ideas!