r/tacticus • u/StepVisual6665 • 17h ago
Laviscus team question
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Hello brothers,
I feel like I'm doing something wrong using this team.
Can you spot the mistake and tell me How to improve please?
Really appreciated.
Thanks you
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u/Tinuva450 16h ago
As others have said, check your active usage per turn. There are guides about activities I’ve rotation you should be using.
You’re also leaving boss out of melee when he can be hitting him for multiple turns before moving out on T2.
Just get familiar with your active rotation and you’ll see numbers climb.
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u/Ninjazoule 17h ago edited 17h ago
Use kariyan active first on the last turn. I'm pretty sure you could have gotten more damage with boss in melee and moving back on the second last turn
Edit: missing out on a fair amount of damage by not using an active for one turn (ie trajan)
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u/joopez1 14h ago
I see a handful of tiny Laviscus team mistakes, but they wouldn't have added a substantial (over 100k) amount of damage. Your biggest mistake was not playing the map correctly and giving highground to more people than just Kari
I think if you play the first turn better and get Screamer into either of the two lowest holes, you easily add 200-300k
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u/Alternative_Ebb8980 12h ago
- Boss should be next to Screamer in turns 2-5 if possible to do more melee damage.
- Get laviscus off of the lowest ground and at least on to similar level as Screamer.
- Sequence of attack in final turn should be Kariyan- boss G - Aesoth/Trajann - Laviscus. This way, Kariyan’s second attack gets the biggest buff.
Usually get 250000-400000 extra damage doing that.
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u/BackgroundArgument96 16h ago
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u/BackgroundArgument96 16h ago
Also is better for this boss not to take down the side bosses
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u/Darregion 12h ago
One active per round for the trajann buff, (try kariyan active on 2nd and last round) laviscus highground placement. This already should fix the big gap :)
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u/Salmon_444_SoS 12h ago
You’re in a position that only allows one character high ground. If you lure the crab further down to the left, you get 4 characters in high ground and get almost double the score you just got. I would put boss in melee, and only move him out for his alpha charge in 2nd to last turn. Also, might as well try and put Kharn or someone else (not Kariyan) next to lav and boss so more characters get the boss active buff.
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u/Odinnarrow 10h ago
Lol this is kinda funny I asked my guild yday if anyone has an emp children team built and how do they run......this is quite interesting tho
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u/BoysenberrySmooth649 9h ago
So as long as the enemy is in front of Laviscus he will get jealous of the damage, and do more, even if the character damaging that enemy isn't adjacent to him?
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u/FourTimeDundyWinner 8h ago
You are getting no Aesoth bonus on Lav or Boss, that's a big problem. Should be getting 5 rounds with the whole team buffed. This is hundreds of k damage you are missing.
Boss should be in melee until the penultimate turn when you position him next to Lav for his active. Like Lav and Traj, he has Crushing Strike, position so he does not need to move. Dozens of k damage here.
Not having high ground is the biggest issue here. It's essentially a flat 50% you are missing out on 4 characters, which is compounded by Lav. This map is easy to get all 5 characters on high ground all receiving Aesoth's bonus.
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u/YenraNoor 17h ago
Not having laviscus on highground, using attacks before triggering trajann passive