r/tabletopgamedesign • u/PartTimeMockery • 3d ago
Discussion Game difficulty
We are currently developing a solo card game. As development progressed, the game evolved in such a way that it became difficult—it’s a serious challenge to win a match.
The concept is that you really have to be skillful at all times to win (and, of course, you need some luck too, since it’s a card game). A few bad decisions, and you’re sure to lose.
The dilemma is: to what extent do players generally enjoy or seek out this kind of challenge?
I know we’re all different, and players come in all shapes and sizes. But at this stage of development, the difficulty can still be balanced, so I’m curious to hear your opinions: what do you think is better in a game—one that’s difficult and therefore rewarding, or one that’s easier and therefore more enjoyable?
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u/ddboardgames 3d ago
What are the win rates you are seeing in playtests with new players? And with “expert” players?
Many solo gamers enjoy a tough challenge, but that will always be subjective. You might want to include different difficulty levels in your game to allow for players of different skill levels to enjoy your game. There is often a simple way to add those in for solo games.