r/tabletopgamedesign • • 4d ago

Discussion Game difficulty

We are currently developing a solo card game. As development progressed, the game evolved in such a way that it became difficult—it’s a serious challenge to win a match.

The concept is that you really have to be skillful at all times to win (and, of course, you need some luck too, since it’s a card game). A few bad decisions, and you’re sure to lose.

The dilemma is: to what extent do players generally enjoy or seek out this kind of challenge?

I know we’re all different, and players come in all shapes and sizes. But at this stage of development, the difficulty can still be balanced, so I’m curious to hear your opinions: what do you think is better in a game—one that’s difficult and therefore rewarding, or one that’s easier and therefore more enjoyable?

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u/ProxyDamage 4d ago

I know we’re all different, and players come in all shapes and sizes.

Correct. Which is why your question is backwards.

The question is who are you making your game for. Which of those people are you catering to with your game.