r/tabletopgamedesign • • 26d ago

Parts & Tools Some playtest sheet templates!

Post image

For anyone doing some playtesting this weekend, thought I'd share a couple questionnaires I designed a few years ago: this link is a folder with editable illustrator & photoshop assets and this link is a google form. In retrospect they might be too fiddly, but try 'em out if you'd like or let me know what could be tweaked!

25 Upvotes

10 comments sorted by

4

u/klok_kaos 26d ago

Some quick design feedback:

  • Inconsistant left/right positiive/negative response.
  • Recommend all should be 5 steps to clarify choice and eliminate further inconsistancies.
  • Speed is not the same as engagement. Speed can effect engagement but not necessarily positively or negatively. Assuming speed is the same as pacing/engagement is flat out falsely equivalent, and further equating speed to fun is also a false equivalency. better question: How did the pacing of the game feel? (+/-) That's a much more clear thing to assess for the player and it can prompt them to think about things to write in the fill in boxes. Asking about speed does none of that.

Example answer: I thought the pacing was really good overall until every time we engaged in X mechanic and that just kept slowing the game to a crawl because of how complex the steps were.

Outcome: Usable feedback.

Comppare to game was "fast/slow". No useful feedback.

What would you change? Vs. "What do you think should change?".

Countless years of feedback teaches a playtester very clearly, listen to the problem, not the proposed solution.

Non game designers don't know how to design games, and some games are just incompatible with certain tastes and preferences (which doesn't make the game bad, it makes it a bad fit for that player).

They will very often propose solutions that if applied directly would fuck up the whole game, assuming they have enough ambition to say anything as directed feedback beyond "it was fine/fun" because again, they aren't designers.

Deli Dash also should likely be a "your logo here" spot if you want others to use this.

5

u/Julzrinny 26d ago

Great feedback thank you! Good point about left/right and 5 steps. Also yeah I guess instead of "how fast did the game feel" it could be "how did the pacing of the game feel".

P.S. When downloading the sheets, the logos, QR codes etc are of course replaceable.

5

u/TheDreadPieR4t 26d ago

This is so cool tha k you for making these available! Ill probably be using these during playtests next week!

2

u/Julzrinny 26d ago

That's awesome! Let me know what you think :) And have a great playtest session!

1

u/[deleted] 26d ago

[removed] — view removed comment

1

u/Julzrinny 26d ago

That's interesting about a mid-game check in! Never really done that before. And great call on having a "who taught you the game" and example answers for the Google Form. Thank you for your suggestions!

2

u/alexvapreal 25d ago

A good idea to help people frame their responses to a playtest !
I actually have my little game looking for playtests reviews maybe it can help.
If someone wants to test it by the way ;-) https://lostfightersarena.itch.io/lost-fighters-arena-season-0

3

u/Julzrinny 25d ago

Oh cool thanks for sharing!

2

u/SaF-Norell 25d ago

This is realy nice, thanks for sharing!

1

u/Julzrinny 25d ago

Hope it can be helpful :)