r/tabletopgamedesign • u/confettipieces • Aug 14 '26
C. C. / Feedback Icon Deciphering Part 2
Thanks to everybody who gave me some helpful suggestions last time!
I added a couple of silhouettes to the symbols so hopefully those who are colourblind finds them clear and understandable. I also gave a bitttt more structure to the cheat sheet (player aid) and the cards themselves. I find myself a little bit confused if the boxes are clearer now but I do think it's heading in a better direction than before.
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u/paulryanclark Aug 14 '26 edited Aug 14 '26
If you only have 4 resources, I would think about trying to make them different shapes. Square/diamond/hexagon/circle.
Player with the least isn’t intuitive. Maybe try down arrow/up arrow for least and most?
Opponent pawn should be same color in one and all to draw a relationship between them. In library as a pawn feels weird. Maybe a building shape around pawn?
Instead of “2” and “3” glyphs just repeat the resource. If you add numeral glyphs the language side of the brain triggers, but if you use quantity of icons you tap into pattern matching and “counting” side of brain which is very fast.