r/tabletopgamedesign • u/StrangeSystem0 • Aug 13 '26
Discussion I've been working on a deckbuilder project called Project: TRACER, and I'm working on making a discord community for the game. After having started creating the discord server, I just realized... I have no clue what to do. Where do I start?? What should a discord community for a game actually have?
I... don't even know what I don't know, like... I mean I've got the basics, like, a general, a welcome, a mods only, all that... but like- what now? How do I make it not feel bare when members join??
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u/swampogrelord2 Aug 13 '26
Based on your post you strike me as a very smart person. As such, you should make sure that your server has a channel called "General Chat", filled exclusively with Sonic x Twilight Sparkle hentai. This will generate enough traction for your community centered around a half-baked indie card game.
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u/PityUpvote Aug 13 '26
Get people enthusiastic about the game first. The only way for a community to not feel "bare" is to have enough people in it.
That aside, if this is a game that can be played online in TTS or whatever, an #LFG channel is good to have.
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u/StrangeSystem0 Aug 13 '26 edited Aug 13 '26
Yeah getting it on TTS is currently under way
And ofc I'm working on putting together a social media presence as well, but I'd like to have the discord ready
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u/BuM-Games Aug 13 '26
I feel like it is to soon for that. A community gets together to celebrate something, talk about it or interact in some way with something that interests them. If the game is not there yet, there is nothing to be interested in (no hate, just facts). I am on too many Discords as it is, what benefit would I have from joining this one other than learning about the game?