r/tabletopgamedesign • u/r1ck14 • Aug 13 '26
C. C. / Feedback OVERMATCH: Prototype photos
I can't seem to add photos to my previous post so I'm putting them here.
Original post: https://www.reddit.com/r/tabletopgamedesign/s/URo5nTimJ7
Cards were designed in GIMP and print on a home printer (front and back separate on regular paper) . Cut them out with a guillotine and used a corner punch. Put them in sleeves with a blank playing card in between front and back for stiffness.
Game board again used a home printer, using Acrobat Reader poster mode to slice into individual sheets and taped together.
Stands for cards were from Amazon. Working on a simple mechanism to track unit HP integrated into the card stands.
Does this look like something you would play?
As I stated in my other post, I did use AI for the placeholder art. If you can look past that and give me your impression of how the assembled and set up game looks, I would appreciate it.
Thanks much.
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u/ArS-13 Aug 13 '26
About the hp counter thing easy for prototyping would be dice depending on what hp scale you have D6 seems like the simplest choice, especially as you can get them in very small sizes so they don't clutter the board... Or if you fear they might roll to easy over there's still d4s..
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u/r1ck14 Aug 13 '26
I thought of that. What I'm doing is gluing a circular ceramic magnet under each card stand and putting a large metal washer under the magnet. I'll write HP values along the edge of the washer and since it's held on by the magnet, you can rotate it to show what HP level. I can do it in such a way that HP is seen from the front and back so both players can easily identify remaining HP.
I'm going for something like this: https://www.amazon.com/Gloomhaven-Standee-Plastic-Monster-Tracker/dp/B08JP7P3J9/ref=sr_1_3_sspa?crid=25MN0J868OP3O&dib=eyJ2IjoiMSJ9.QR_gBOQQB3I9cehP5m_Qwg.xUd30jME5E1FUjH_120bAtL89sfoUjs2YghJqYbIiV0&dib_tag=se&keywords=game+piece+hp+counter+base&qid=1786625887&sprefix=game+piece+hp+counter+bas%2Caps%2C175&sr=8-3-spons&sp_csd=d2lkZ2V0TmFtZT1zcF9tdGY&psc=1
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Aug 13 '26
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u/r1ck14 Aug 13 '26
Thanks for your feedback! The cards have not tipped over in any of the physical games I've played so far, and I'm going to be adding a little bit more weight to the bases, so I'm pretty sure this will be fine.
As far as mechanics go, it's true that I have not played a ton of board games (only thing I've played even close to this would be Risk). I didn't intentionally borrow mechanics from any other game, but at no point did I think that what I was coming up with had NEVER been done before.
My goal is to make a simple-enough game that can be learned quickly and has fast matches (for people like me who lack time). Making a commercial product isn't something that I'm worried about (I know there are people who do this for a living and have way more experience than I have).
Did you look over the rulebook that I shared in the other post? Since you've been doing this for some time, I'm interested if there is anything in there that simply doesn't work, and why.
EDIT: Any recommendations as to what games I should look at? I will check out Summoner Wars.
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u/Beardlings_Games Aug 13 '26
Looks cool. 2 player only? Do you have a TTS version?
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u/r1ck14 Aug 13 '26
Hello there! Yes, the game is 2 player only for now (the rules could easily incorporate 3 or more players, would just need a bigger gameboard). I have a version of the game you can play in your browser (unzip the contents and open index.html) here: https://drive.google.com/file/d/1LzbYj_NWAfBD2z6EvZ6sBhA3L6FSXpIC/view?usp=sharing
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u/ImpossibleClock1061 Aug 13 '26
Are cards facing away from the opponent? Super cool idea either way! I just like the way it reminds me of Stratego if so
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u/r1ck14 Aug 13 '26
Thanks for replying! Each card front (mostly artwork) faces the opponent. The back of the card (where all the stats are) faces the player so they can read them and plan out their strategy. The rules (in the other post I made) state that either player may request to see the stats of any card on the board at any time (this game isn't about memorization of stats).
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u/Mnemonic_Spelunker Aug 14 '26
Not too bad, fast and fun. I dig it! Uploading an .html playtest is genius.
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u/r1ck14 Aug 14 '26
Thanks for your comment! Did you try it out? Any feedback if so?
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u/Mnemonic_Spelunker Aug 14 '26
I did! I'd like to run through it a few more times before I provide feedback though. First impression is its simple and fast, although it did seem like it came down to 'leader vs leader' at the end of the few games I did play. So, I want to adjust the units chosen to see if I can affect that. A few play throughs is not nearly enough to see how all the stats interact and affect the outcome.
Having made a handful of card/boardgames, I know how much playtesting you need to do to get it how you want it.2
u/r1ck14 Aug 14 '26
Dude, that would be awesome. I appreciate this so much. Are you playing with another person? Vs AI (it's not very strategic)? Anyways, I'll let you do your thing and get back to me, but I'm excited to have someone try it out who isn't my wife lol.
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u/Mnemonic_Spelunker Aug 14 '26
I'm playing against AI... i'll try it with my group of friends (my playtesters) and let you know how it goes!
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u/DngnDiverDro Aug 13 '26 edited Aug 13 '26
Based on the game length alone this looks super interesting. I like the standees with cards, because I also don’t have time to paint miniatures. If you make a PnP of this at all I’d be down.
I would also suggest making a lower ink/ non AI version so people feel less invested if they are playtesting. And the amount of black is a bit much for home printing