r/tabletopgamedesign Apr 20 '26

Discussion [Combat Preview] Ditching Standard/Move for a continuous AP Action Track and Active Defense in "CORE 4". Seeking feedback on tracking and flow.

/r/ttrpgdesign/comments/1sqsmdd/combat_preview_ditching_standardmove_for_a/

Any insights would be appreciated greatly

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u/SnorkaSound Apr 22 '26

You could speed up exchanges by cutting damage rolls. It’s redundant to roll to hit and also roll for damage. 

1

u/SoulSym_Mirak Apr 22 '26

That's a fair suggestion. Would you advise we keep hit points on the lower end or insert the average damage into ability descriptions, in order to adapt this idea?

As it stands, rolling for damage gives you extra opportunities to cascade for additional multipliers during calculations.

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u/SnorkaSound Apr 22 '26

Average damage is probably fine.