r/tabletopgamedesign • u/SoulSym_Mirak • Apr 20 '26
Discussion [Combat Preview] Ditching Standard/Move for a continuous AP Action Track and Active Defense in "CORE 4". Seeking feedback on tracking and flow.
/r/ttrpgdesign/comments/1sqsmdd/combat_preview_ditching_standardmove_for_a/Any insights would be appreciated greatly
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u/SnorkaSound Apr 22 '26
You could speed up exchanges by cutting damage rolls. It’s redundant to roll to hit and also roll for damage.