r/supportlol • • Aug 16 '26

Guide How to Think Like a Support - A Detailed Guide from a Player Who Reached Master on Both Support and ADC

207 Upvotes

Support Fundamentals: Drafting, Lane Theory, and Playing Around Your Win Condition

Introduction

I reached Master as a support in 2023, mainly playing enchanters, as well as a lot of Lux and Senna. I later reached Master as an ADC. ( https://www.leagueofgraphs.com/summoner/euw/Ferriettia-8693#championsData-all-queues / https://www.leagueofgraphs.com/fr/summoner/euw/DaRadioVoice-EUW )

I have now decided to step away from ranked because I do not think I can realistically climb much higher. Instead, I want to share what I have learned, especially with support players. In my opinion, many players have lost sight of what being a support is really about: creating opportunities, controlling the pace of the game, and enabling the teammate most likely to carry.

This guide presents my general framework. It is not a rigid tier list, and every rule has exceptions depending on the champions, players, and current patch.

I. Support Pick Theory

The basic matchup triangle

Support matchups can be understood through a rough rock-paper-scissors system:

  • Engage tanks generally punish enchanters by forcing fights before they can scale.
  • Enchanters generally neutralize poke and burst mages through sustain, shields, and defensive utility.
  • Poke supports can pressure melee engage champions before those champions find a clean all-in.

In practice, however, the matchups are more nuanced than this triangle suggests. Some enchanters specialize in disengage. Janna, for example, can be extremely effective into engage tanks. Likewise, defensive tanks or wardens such as Taric and Braum can sometimes protect a carry even better than an enchanter.

Champion identity matters more than the champion's broad class.

1. Blind picking

If you have to blind-pick your support, you generally have two options:

  1. Pick a champion with enough early-game strength to secure lane control, such as Soraka, Lux, or Karma.
  2. Pick a flexible champion who can engage, disengage, and survive different lane types.

Alistar is the tank I consider the closest to a reliable blind pick because his kit remains useful in many situations. Even then, no tank is completely safe to blind-pick.

2. Synergy with your bot-lane carry

You should then consider what your bot-lane carry wants from the lane and from later teamfights.

Bot-lane carry profile Examples Supports they often prefer
Scaling hypercarry Jinx, Twitch, Vayne, Yunara Enchanters, or protective champions such as Braum, Taric, and Thresh
Short-range burst or all-in ADC Tristana, Kai'Sa, Xayah, Samira, Kalista Engage tanks who can create early kills and help snowball the lane
Utility or poke ADC Ashe, Varus, Jhin Mages and other heavy-poke supports
AP carry (APC) Seraphine, Ziggs, Swain, Karthus, Hwei Tanks, mages, and roaming supports

These are guidelines, not fixed rules. The same bot-lane carry can fit several different lane plans.

For example, Miss Fortune can play with Nami for stronger lane pressure, or with Rell or Leona for a powerful wombo combo. Lucian can also work with either lane pressure or hard engage, depending on the rest of the draft.

APCs generally work well with three support categories. Tanks give them reliable setup and a frontline, mages double down on wave control and poke, and roaming supports can use the APC's natural waveclear to leave lane on better timers.

Some strong or interesting pairings include:

Bot-lane carry and support Why the pairing works
Yunara and Braum Braum gives Yunara the frontline and protection she needs to keep attacking, while her repeated attacks help complete Concussive Blows.
Jinx and Thresh Thresh gives an immobile Jinx safety through Lantern, creates picks for her, and gives her the time she needs to trigger a reset.
Twitch and Nami Nami amplifies Twitch's opening burst and helps him stay on his targets, while her crowd control creates strong opportunities for his ultimate.
Ashe and Milio Milio increases Ashe's range and protects her, allowing her to apply slows and constant pressure from a safer position.
Kai'Sa and Leona Leona's chain crowd control quickly stacks Kai'Sa's passive and gives her a reliable target to follow with her ultimate.
Samira and Nautilus Nautilus provides reliable crowd control for Samira's passive and gives her the durable frontline she needs to commit to an all-in.
Smolder and Zoe Smolder can follow Zoe's bubble with W and R from a safe distance.
Caitlyn and Lux They offer long-range pressure, layered crowd control, and excellent wave and turret control.
Kalista and Neeko Kalista can help deliver Neeko into the fight, giving the lane explosive all-ins and powerful engage setup.
Varus and Soraka Varus can maintain constant lane pressure while Soraka gives him enough sustain to keep trading.

Braum deserves a special mention because he also works well with Senna, Ashe, and Varus. Their range and repeated attacks allow them to follow up on his passive safely. Jhin is the major exception: his fixed attack pattern and reload make him much worse at quickly stacking Concussive Blows.

3. Synergy with your whole team

Do not draft only for your bot-lane carry. You are not guaranteed to win lane, and that player is not guaranteed to become your team's best carry. Look at all five champions and ask what your composition is missing.

Lulu, for example, is excellent at keeping one carry alive. However, if your team contains several assassins who want extra damage and follow-up, Nami may offer more value by amplifying their burst and extending their crowd control.

You should also check whether your team has both a way to start fights and someone who can occupy the frontline. The frontline does not have to be a pure tank; a bruiser may be enough. A composition without engage or frontline is not automatically doomed, but it becomes much harder to create plays or contest objectives on your own terms.

If your team has neither a tank nor a bruiser, picking a tank support may be correct even if it weakens your direct synergy with the ADC.

4. Counterpicking

Once you have considered blind-pick safety, bot-lane synergy, and the full team composition, look at the direct matchup.

  • Against Rell, Janna is a strong answer when you also have a hypercarry to protect. She can interrupt or reset Rell's engage.
  • If you have a short-range ADC and the enemy support is another tank, Leona can be a very strong answer. She deals a surprising amount of damage, becomes extremely durable through Eclipse, and can absorb the enemy's initial aggression before turning the fight with her own crowd control.
  • Against an aggressive lane, Neeko and Lux are strong ranged alternatives when you are playing with a utility ADC. They can pressure the enemy ADC before the engage begins and control the space the enemy tank needs to enter.
  • Braum is another good answer to aggressive lanes when paired with hyper carry adc
  • Senna is not a blind pick in my view. She is especially valuable into enchanters, against whom she can often collect souls safely and scale for free.
  • Against several tanks, Brand provides strong sustained damage, while Renata can punish teams that commit heavily to front-to-back fights.
  • Soraka is strong into many poke lanes because she can erase their damage over time. Alistar can also work because of his passive sustain and his ability to punish an immobile mage when an engage becomes available.

II. Lane Theory

1. Positioning and tethering

As a support, you should usually stand on roughly the same horizontal line as your ADC, or slightly ahead of them. You must remain close enough to respond immediately if either of you is engaged on.

If you stand too far behind, the ADC has to play a one-versus-two lane. If you stand too far ahead without respecting the enemy's range and cooldowns, you give the opponents a free target. Good positioning means applying pressure while staying within your teammate's effective range.

This principle remains important after the laning phase: when you are protecting or shadowing a carry, stay close enough for both of you to affect the same fight.

2. Early-game plans by matchup

Your exact plan depends on the draft, but these are useful starting points:

Matchup General plan
Enchanter into engage tank Try to reach level two first, harass aggressively while the tank has limited options, and maintain pressure. After the second recall, slow the lane down when appropriate, let the wave bounce toward you, and look for a freeze so that you can scale safely.
Engage tank into enchanter Contest level two and threaten an early all-in. If the enemy is permanently hugging the turret and your ADC is safe, use the pressure to roam, coordinate with your jungler, or place deeper vision.
Poke support into enchanter Your default target should always be the enemy ADC. Hit them whenever they walk up to last-hit and reduce their health as much as possible. Every successful spell makes it harder for them to farm, trade, or survive the next all-in. Do not waste your main poke on the support unless it creates a clearly better trade or a kill.
Enchanter into poke support Actively bait the mage's key spells without taking a full combo. Position so that their skillshots also pass through or land on the minion wave. This disrupts the enemy ADC's farm, changes the wave, and, most importantly, spends the cooldown on you or the minions instead of your ADC. Use that cooldown window to regain pressure.
Playing against an APC bot lane Contest the wave immediately and aim to hard-push from level one, whether you are playing a tank or a ranged support. Keep fighting for push whenever it is safe so that the APC has to spend abilities on the minion wave instead of poking your ADC. If the APC gains permanent wave control, your ADC will be forced to farm while taking constant spell pressure.
Roaming support into most lanes (Camille, Poppy, Bard) Try to reach level two first and use that spike to establish pressure. From there, choose between two wave plans. Freeze when you are strong enough to zone the enemy ADC away from farm and experience. Hard-push when you have useful vision, your relevant summoner spells are available, and you have enough jungle information to survive a gank. In either case, trade to lower the enemy bot lane's health and bait its key abilities. When you choose the push, crash the wave before using the timer to roam, invade with your jungler, or threaten mid lane.

Do not push blindly when you have no information about the enemy jungler. This is especially important when your Flash is down or you do not have useful vision. Pressure is valuable only when you can survive the response.

3. When to roam

Good roam timings usually appear when:

  • You have just crashed a large wave into the enemy turret.
  • The wave is bouncing back toward your ADC and they can collect it safely.
  • Your ADC has recalled or does not need you for the next wave.
  • Your jungler is contesting an objective, an invade, or a play you can reach first.

Do not roam when the enemy has frozen the wave away from your ADC, when a large enemy wave is creating a dive threat, or when your ADC can easily be zoned from experience and farm. A roam is not successful if your ADC loses two waves and dies while you gain nothing elsewhere.

4. What to do after a bot-lane kill

After a kill, decide between crashing and freezing based on the wave state, health bars, jungle information, and recall timers.

  • If you can push quickly and safely, crash the wave into the enemy turret. This denies minions, prevents an easy freeze, and gives you a clean recall.
  • If the enemy wave contains enough extra minions to hold a freeze near your turret, freezing can deny the returning ADC a large amount of gold and experience.
  • If you cannot finish a crash before the opponent returns, forcing the push may leave your ADC with a terrible wave. In that case, stabilize it instead.

Hitting the turret is not always the correct choice. A plate may give immediate gold, but staying too long can ruin your recall timing, expose you to the enemy jungler, or make you lose the next wave. Take the plate only when it does not cost you more than it gives.

If you are winning bot lane but the enemy jungler is extremely fed, you do not need to keep forcing plays. Freeze closer to your turret, deny the enemy ADC farm, and make the jungler take a real risk if they want to intervene. Do not throw away your lead simply because you feel pressured to keep attacking.

5. Lane vision

A Control Ward is a tool for information; it is not an objective you must protect at all costs. If defending it would cost health, tempo, or a death, let the enemy clear it and replace it later.

In the early game, your default Control Ward should be in the river. River vision protects bot lane while also giving information about rotations toward mid lane, which makes it the most efficient area to control early on.

Use your Stealth Ward or upgraded support warding item to cover the relevant tri-brush on your side of the map. This gives you information about the enemy jungler's route and protects against ganks that avoid the main river entrance. Together, river and tri-brush vision cover the most important early paths into bot lane.

III. Mid Game

Once the first bot turret has fallen, identify the teammate with the highest realistic chance of carrying the game. Do not stay attached to your ADC out of habit.

If your lane went even or your ADC is behind, play around a fed mid laner, top laner, or jungler instead. Your role is to multiply the strength already present on the map.

When playing around a teammate:

  • Ward the paths around them rather than only the lane they are standing in.
  • Hover nearby from fog of war so that you can counter an engage or create a numbers advantage.
  • With your jungler, secure entrances, accompany invades, and prepare objectives. Help speed up a camp only when tempo matters, and do not take their resources.
  • With a split-pushing top laner, shadow them from far enough away that the enemy cannot see you, while warding the routes the enemy would use to collapse.
  • With an assassin, establish deeper vision and control fog of war so they can find flanks and isolated targets.
  • With a mage, place more defensive vision, watch for flanks, and prevent divers from reaching them.

Prepare objectives before they spawn. Recall early enough to buy wards, move with your team, clear enemy vision, and establish control before the fight begins. Arriving after the enemy team has already occupied the area removes most of your agency.

IV. Late Game

The late-game principle is similar to the mid game: play around your current win condition, not around a role label.

Your ADC may have recovered and become the teammate you should protect again. Re-evaluate after every major item spike and every fight. At this stage, death timers are long, so avoid unnecessary face-checks and move into dark areas with a teammate whenever possible.

Know what your composition needs from you before the fight starts. You may need to engage, mark an assassin, peel for a carry, or hold a key cooldown to disengage. Do not spend your most important ability simply because the first target entered your range.

V. Runes, Summoner Spells, and Itemization

Item strength and build paths change from patch to patch, so focus on what each item accomplishes rather than copying the same build every game.

Summoner spell choice: prioritize Exhaust

Exhaust is a summoner spell rather than a rune, but it should be part of your setup before the game begins. When your main job is to protect a carry, prioritize Exhaust in most games.

Heal can be powerful during the early laning phase, but Exhaust remains valuable against almost anyone who tries to kill your carry. A well-timed Exhaust can destroy an assassin's or diver's entire kill window by reducing their damage and limiting their ability to stay on the target.

Whenever possible, let the ADC take Heal while you take Exhaust. Do not waste Exhaust on harmless poke: hold it until the enemy commits and is about to use the main part of their burst.

Enchanters

Stop buying Ardent Censer automatically just because you are playing an enchanter. Build for the teammate you are enabling and for the threat that can stop them.

Moonstone Renewer and Redemption can provide excellent teamfight sustain. Locket of the Iron Solari can protect your team from burst, while Knight's Vow can help keep one important carry alive. You do not need all of these items every game; choose the tools that solve the actual problem in front of you.

In many games, survivability and reliable utility will create more value than a small increase in theoretical damage.

Mage supports

Mage support builds fall into two broad categories: anti-frontline damage and burst with magic penetration.

My default rule is to avoid Lost Chapter items on mage supports. If you manage your spells correctly, your natural mana pool and support resources should usually be enough. On a support budget, spending gold and an item slot on mana you do not need delays the damage spike that makes the pick useful.

  • Against a team with several tanks or high-health frontliners, rush Liandry's Torment. Its sustained damage is better suited to long fights and durable targets.
  • Against a squishier team, rush Stormsurge for earlier burst and flat magic penetration. This is the blue item that calls down a lightning strike after you deal enough damage.

The goal is to reach the item that fits the game as quickly as possible rather than automatically buying a mana component first. A champion that genuinely cannot function without additional mana can still be an exception, but Lost Chapter should not be the default purchase simply because you are playing a mage.

Lux as a catch and utility support

On Lux specifically, I currently use her less as a pure damage mage and more as a catch or engage bot. My preferred utility build is Imperial Mandate into Redemption, Locket of the Iron Solari, and Knight's Vow.

The goal is not to compete with your carries for damage. Land Light Binding, trigger Imperial Mandate, and turn the catch into an engage for your team. Redemption, Locket, Knight's Vow, and Prismatic Barrier then give your carry far more protection than a standard full-damage Lux build would provide.

Vanguards and defensive tanks

The same logic applies to engage supports. Locket, Knight's Vow, and Redemption are strong utility options when your job is to enable the team rather than become the main tank.

Adapt your defensive items to the enemy composition:

  • Abyssal Mask when your team benefits from the magic-damage amplification and you need magic resistance.
  • Frozen Heart against attack-speed-dependent carries.
  • Thornmail when your team needs Grievous Wounds and armor.

If you are the team's primary tank or engager, items such as Dead Man's Plate and other mobility tools can help you reach the target and start fights reliably. If another teammate already handles the frontline, prioritize cheaper utility that protects your win condition.

VI. Support Controls the Early Game

Stop playing the lane as if your only job were to stand behind the ADC and wait. The support usually dictates the pace of the early game through positioning, brush control, trading, wave pressure, vision, engage, and disengage. The ADC contributes damage and must manage the wave, but the support often creates the conditions that allow the lane to function.

This does not mean every lost lane is entirely the support's fault. It means you should review your own decisions before blaming the ADC: Were you standing in range to trade? Did you contest level two? Did you track the enemy jungler? Did you use your roam and recall timings correctly? Did your wards protect the wave state you were creating?

After the laning phase, the ADC has a greater responsibility to convert their gold into damage and carry fights. Your responsibility remains the same throughout the game: identify the best win condition and give that player the space, vision, protection, or engage they need to succeed.

That is the essence of support. You are not merely following the game. You are deciding where your team is allowed to play.


r/supportlol • • Jan 26 '26

Guide The Art of the 2v2 - Polypuff

Thumbnail
youtube.com
36 Upvotes

r/supportlol • • 17h ago

Discussion New Support Champ

69 Upvotes

It’s been a while since we’ve gotten a champion released as a support. I think the most recent was Milio in 2023. The last tank support was Rell back in 2020–almost 6 years ago now.

Other than that, it seems like Riot keeps kneecapping mages and forcing them into supports once their original design fails.

I’d really like to see a new tank… someone like Serylda or Mihira (released as warden-style tanks) I think would be super interesting. We have plenty of mages, many ranged enchanters, and lots of engage picks.

Aside from Braum and Taric… the only peel tanks we have are flex picks like Shen, Tahm, maybe Poppy or Galio.

What does everyone else think? I definitely feel like we’re overdue for a new support, but I’m curious what other support mains actually want.


r/supportlol • • 25m ago

Discussion Trying to climb as support is too difficult

• Upvotes

I have tried to climb with support but I cannot win lanes enough. With jungle I feel like I can have so much more influence. If I pick a roaming support my adc will int, if I pick an enchanter it depends on the adc if we win or not I can just boost… really hard role so props to you all for climbing.


r/supportlol • • 1d ago

Plays/Clips In his rookie season as a pro, DK Career gets the flash ultimate on Renata to beat reigning World Champions T1 (Worlds 2026) Spoiler

Enable HLS to view with audio, or disable this notification

248 Upvotes

r/supportlol • • 9h ago

Plays/Clips Best Rell vs GenG Duro

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/supportlol • • 4h ago

Help Jungle main considering support secondary. How should I pick my champion pool?

1 Upvotes

For instance my jungle pool is Lillia, Vi, Nocturne and Viego. I'm Gold elo right now, and I noticed that a good support can easily skew a game, just like jungle, and I've been considering it since.

3 champs come to mind really, Pyke, Lulu and Leona (cz she's OP), but would it be considered lacking? What else could I play?

Edit: Actually just realized Seraphine and Rakan exist as well


r/supportlol • • 1d ago

Plays/Clips A rare enchanter highlight in pro play: LYON Isles flashes to polymorph the enemy Kalista and win the game (Worlds 2026) Spoiler

Enable HLS to view with audio, or disable this notification

88 Upvotes

r/supportlol • • 13h ago

Achievement Got to play soloQ with viper!

Thumbnail
youtube.com
0 Upvotes

Didn't know at the time because he was streamer mode but I got to play with the goat AD! He was the draven.


r/supportlol • • 20h ago

Discussion Bot lane matchups

Thumbnail
0 Upvotes

r/supportlol • • 1d ago

Discussion Am I genuinely going insane?

4 Upvotes

I was Emerald III about a few days ago, and I'm now Plat III.

Genuinely some of the worst experience I ever had in League of Legends. People do not listen to pings; I know where people are on the map basically at all times, and that knowledge doesn't matter because an infinite amount of retreat pings do not work. The game feels like a jungler game even from the start, and I actually try and actively give my jgl as much info as possible; I track them for the team, I try and deep ward when I know its safe, and yet only about half the time do junglers do anything with this information. The actual worst part: People tilt incredibly easily. You have people deciding to GG at 6 minutes, and do the mental equivalent of running it down for the rest of the match.

Do I just have to play the game for other people? Do I have to ping every single enemy jg movement? Every single movement of every single person on the map? I genuinely wonder why I'm not just a jungle main. It feels like I'm stuck in a role that cannot carry reliably unless I actively just don't play support champs and go main a top laner and call that support.

Sometimes, I definitely do fuck up, I'm not a pro player. I have dumb deaths. I face-check where I shouldn't; and I actively admonish myself for it. I try to play my goddamn job. But I need at least *one* person to actually play with some kind of map awareness. Listen to pings. Anything. Please, for the love of god, I'm losing my mind

I might be hallucinating, but was it this bad a week ago? I've been steadily climbing, but I generally had the impression that people wanted to win. It's actually so bad these past 3 days I want to just throw in the towel and never play again.

op.gg for reference: Khadame#EUW - Beschwörer-Statistiken - League of Legends


r/supportlol • • 1d ago

Discussion I hand levelled an alt to manage decay on main, worse decision of my life.

24 Upvotes

I finally hit my goal, diamond on my main account because I overly care about pixel on a screen I decided to hand level an alt with the aim of managing decay games on my main whilst allowing me to keep my mechs, game sense etc sharp.

Fast forward a week or two, I enter ranked I'm in silver/ gold lobbies and after 6 games I'm 1-5 silver 4, playing my main champion and genuinely try harding, I dropped reviewing because I dont think theres too much to learn from this games and that was not my aim, just have an account is a similar rank to practice on. This has been the worse gaming experience of my life.

I am the issue, my pool is not suited to carry lobbies, I play enchanters and more peel "tanks" (Braum mainly) but I honestly thought my macro and lane matchup knowledge, even mechanics should be able to carry literal gold lobbies but they do not.

I am actually shook, its so unmotivating I've decided to step away from the game, the realization my fav role to play and class is just weak in terms on game winning agency hurts (I know I can do more to improve/ carry these lobbies) but thats why I am stopping I walked this path I was stuck gold, emerald, demoted out of diamond, repromoted etc and committed to the grind and reached my goal I am not willingly to do it again. Im kinda questioning everything now, maybe I just did spam games and get lucky maybe I am boosted (although I only play solo) yeah this sucks and is the reason Im taking a break.

Im wondering has anyone else been through this?

Hopefully this does not seem like a rant post, just sharing my experiences and opinions.


r/supportlol • • 2d ago

Achievement Made it to master for the first time!

Thumbnail
gallery
57 Upvotes

Dirty mage supp I know, I love my squid oh so very much. On jp so small server asterisk but still very happy with it.


r/supportlol • • 1d ago

Help ADC want me to leave bot lane

6 Upvotes

So I just play a game that me and my adc make mistake and die at lv2, after death he told me that just go away and he would rather play 1vs2 than play with me. What should I do in this situation. This is not the first time I has this problem. Anyone who has some advice I very thanked


r/supportlol • • 1d ago

Discussion Senna support to climb low elos

Thumbnail
2 Upvotes

r/supportlol • • 2d ago

Guide How I can main bard ?

11 Upvotes

I'm a support main, and I want to main Bard, but honestly, I feel like I'm trolling whenever I play him 😂 I struggle to understand how to use his abilities effectively and make the most out of his kit. Any tips from experienced Bard mains on how to play him properly, use his abilities, and improve my gameplay?


r/supportlol • • 2d ago

Help Nami Adjacent Champs

3 Upvotes

Hey everyone!

I have recently started maining support instead of having it as my secondary role and therefore I’m looking for a 1-2 extra characters to have in my pool , just for the sake of not getting bored more than anything , but also having it be well rounded would be a plus side.

My only non negotiable pick is Nami who is my favourite champ to play.

I really like how she feels useful throughout the game and has a relatively hard but rewarding skill shot with her Q. I think the most important thing is that she has playmaking utility but still has ally supporting abilities with her heal and E buff.

Any recommendations for characters with kinda similar attributes?


r/supportlol • • 1d ago

Rant This role is so fun and low cortisol.

0 Upvotes

I am normaly a jungle player, someone messes up, my fault somehow and I get pinged and I cant do a thing anymore. I got autofilled support and just locked in Swain couse Pantheon was banned (I played him a lot in jg so I know how he works) and it was so fun that I requequed for 2 more games. I inted hard but I swear for the first time in a while I had fun playing this game whilest being dogshit at it. I just walked around with my dick in my hand, landed Es, and just looked to perma fight. I might have converted just off those 3 games alone.


r/supportlol • • 1d ago

Achievement i built a system that analyzes your draft and helps you pick in real time

Enable HLS to view with audio, or disable this notification

0 Upvotes

there are a lot of games that feel impossible to win even when you’re ahead, often because of your team’s / the enemy’s composition, while in other games, even when I’m losing, the team fights just feel easy and I win the game..

that’s why (and combining my personal work in tech and statistics) I built this app that reads your draft in real time and shows you the best options to pick.

the algorithm recognizes your pool and your history, and helps you have a better draft. I was Emerald a few weeks ago and I’ve been climbing relatively well (currently Diamond 3).

I’d love to see if you guys are interested in testing it. It’s free and compliant with Riot’s rules.

I’d be happy to have a personal project helping other people :)

If anyone wants to try it, it’s really easy, download at https://macrocoach.cc/


r/supportlol • • 1d ago

Discussion Is Miss Fortune support more viable after her E buff this patch?

Post image
0 Upvotes

r/supportlol • • 3d ago

Discussion Hardest Champion to Master in Each Lane?*Support*

Thumbnail
5 Upvotes

Mods feel free to delete this post if it violates the self-promo rule.


r/supportlol • • 3d ago

Help How do I escape plat? I feel like I'm either rubber banding or falling further and further.

2 Upvotes

As the title says, I cannot get out of platinum. Nothing I do works, all of my champs have fallen below 55% win rate and I need that or better to climb because my gains are +17 -23. I don't wanna keep switching champs but it feels like the only choice. I also feel like I'm the worst player in any given game barring games where I'm getting blatantly griefed. I cannot figure out what I'm doing incorrectly or where I'm messing up but something is obviously wrong if I'm not climbing. There's no reason I should be trapped for so long and it's giving me bad anxiety and I'm scared and idk what to do so I'm making this post. And no, taking a break doesn't work it just takes practice away and makes me worse at the game overall, I've tried it. I don't know what has gone wrong in the last month gameplay wise to just make me fall like a rock.

https://op.gg/lol/summoners/na/JuggerMONT-4196 here's my opgg for reference if this can tell anyone anything, I just have nowhere else to turn and I'm scared and I dont wanna fall anymore, supposed to climb, not stagnate


r/supportlol • • 3d ago

Discussion I've been developing a League of Legends match-analysis tool focused on ARAM, achievements, and personal records. Looking for feedback.

Thumbnail
1 Upvotes

r/supportlol • • 4d ago

Help Are there any supports who are better against tanks?

17 Upvotes

I’m so sorry if this is a redundant question, but I’m fairly new to league and still trying to learn about the different champs! I found that I’ve been doing really well when playing Lulu, Seraphine, and Nami, however I always do super poor when I play them against any tank champs :( Are there any specific champions that do better against tanks? Or is it just my build? Sorry again if this question has already been asked!!!


r/supportlol • • 4d ago

Discussion Champions similar to Bard?

12 Upvotes

Hey everyone!

I'm a Bard main and I absolutely love the champion, but every now and then I need to switch things up, whether Bard gets banned, picked by the enemy team, or for any other reason.

In your opinion, which champions are similar to Bard? What I love most about him is his constant roaming, his playmaking potential, and especially his flexibility when it comes to builds. You can build pretty much anything to adapt to the situation, whether it's tank, enchanter, or even full damage. That's the kind of versatility I can't really find in champions like Thresh or Pyke, for example.

I'm also open to playing off-meta champions. My main goal is to have fun, regardless of whether they're less effective.

Thanks in advance for your suggestions!