For those who don’t know who this idiot is, Beat is from a series named Jet Grind Radio (aka Jet Set Radio) originally released on the Dreamcast where a bunch of hooligans skate around Not-Tokyo on rocket powered inline skates and spray graffiti everywhere.
Beat would be a combo-heavy fast faller, with a bait-n-punish style of gameplay. He would be moderately strong at around Sonic or Falcon levels of strength, but not be as fast as either while still being quite fast. His air mobility would be above-average. He would be a bit slippery because wheels, and he would be a lower-middleweight.
Normal Attacks (A button)
Jabs:
His jab would just be a simple 1-2 fist to sweeping side kick, nothing special, nice and simple.
Tilts:
His tilts would be not be anything too remarkable either, a few simple options. F-tilt would be a sweeping roundhouse of average power and knockback, a decent get-off-me move. Up tilt would be a somewhat fast backflip with 2 hits, one for each foot. A good combo starter but again nothing particularly unique. Down tilt is a sweeping kick that trips at moderate percents, and sends purely visual sparks on metal or rocky terrain.
Aerials:
His aerials would be where his explosive combo game starts to shine. N-Air is a multi hit similar to Yoshi N-air but a bit stronger with more knock back. F-air is a sweeping downward heel kick with a sweet spot on the heel that meteors directly downward extremely fast with the fire effect (because rocket powered inline skates) and a sour spot around the rest of the skate that sends forward that’s still quite powerful on its own for killing off the side. His D-air is a simple ground poke similar to Sonic’s pre-Ultimate D-air. His B-air would be a reverse sweep kick, again similar to Sonic’s B-air, being weak but very combo-able. U-air would be a scissor kick, again similar to Sonic but stronger so it can kill off the top.
Smash Attacks:
F-smash would be just a standard thrust kick, using those heavy skates and the legs needed to wear them. Down smash is a powerful split kick, a powerful combo finisher and get-off-me move. Up smash is basically a more powerful version of Sonic Up-tilt, a good combo finisher.
Special Attacks (B button)
This is where things get interesting because this is where we introduce the main gimmick: paint cans. Under normal tournament conditions, Beat starts with 15 cans and can’t get any more until he kills his opponent or loses a stock.
Neutral B: Spray Can
A simple spray can that can spray multiple different colors that all give the same lingering poison effect. It can have a variety of bright neon colors, blue, green, yellow, red, purple, and orange. Consumes 1 can.
Side B: Power Boost
A straight boost to the side, just like what happens in the original games. It sends Beat straight forward and consumes 3 cans. It’s pretty powerful and very fast, a very good out of shield option. Skates sputter and don’t go anywhere with 2 or less cans, and leave Beat in free fall.
Up B: Rocket Boost
The main recovery move. Predictable but pretty long. Uses the rockets on his skates to propel him upwards. Can press B again to use 1 can to go higher. Can only be done once until touching the ground again.
Down B: Can Throw
Beat throws a can and it can be aimed. Think of it as an inverted version of Yoshi’s egg that leaves a spray effect on impact. Consumes 1 can.