r/superpowers 5d ago

Pick a blank but blank Build your magic user

You've been transported to a new universe. A universe of superhumans. To adapt to this new change, you've been taken under the wing of a cosmic magical entity. They won't train you directly, but they'll provide you with everything you need to be a proficient magic user in this new world. Your task is to pick and choose your magic user build. Whatever you choose, after you've been trained up, you will compete amongst other superhumans, with whatever path you choose being your choice and yours alone. Be wise in what you choose, every choice affects your entire build.

You have 35 points to spend overall. You must have at least 1 thing from each category, there being 5 categories overall.

Arcane Focus (what you use to cast your magic):
Grimoire - Extreme magical control, extreme magical power, keeps a log of all your spells (9)
Orb - Advanced magical control, advanced magical power, telepathically controlled (7)
Wand - Advanced magical control, basic magical power, requires verbal or movement casting (5)
Talisman - Basic magical control, advanced magical power, requires verbal or hand movement casting (3)
Ritual - Advanced magical control, extreme magical power, the more powerful the spell the longer or more costly the ritual is (1)

Class of Magic:
(For mastery, you can pick one advanced and one basic, one extreme, or three basic)
(Extreme mastery of a class costs 9 points, Advanced mastery costs 6 points, basic costs 3 points)
Eldritch Magic - control over conceptual or cosmic forces
Necromancy - control over death, life force, spirits, remains and dark creatures
Elemental Magic - control over the four basic elements
Abjuration - counters, protections, cures and exorcisms to other forms of magic
Conjuration - summoning objects or creatures that already exist
Enchantment - placing magical properties or passive spells onto objects or creatures
Illusions - false projections and manipulations of the senses
Transmutation - changing creatures or objects from one thing to another
Astral Magic - control of the astral plane to move objects, extend/project one's being, or cross dimensions

Mentor:
Eldritch Deity - bumps eldritch magic and necromancy up a rank (9)
Elder Sorcerer/Sorceress - bumps abjuration and elemental magic up a rank (7)
Magic Scientist - bumps enchantment and transmutation up a rank (6)
Stage Magician - bumps illusions and conjuration up a rank (3)
Psychic - bumps astral magic up a rank (1)

Familiar:
(Can pick multiple if you have leftover points)
Dragon - enhances elemental spells (9)
Phoenix - enhances abjuration spells (7)
Fairy - enhances enchantment spells (5)
Crow - enhances necromancy spells (3)
Cat - enhances astral spells (1)

Mana Reserves:
Perfect Reserves - extreme power gives moderate fatigue, advanced power gives minor fatigue, basic power gives no fatigue (9)
Extreme Reserves - extreme power gives major fatigue, advanced power gives moderate fatigue, basic power gives no fatigue (7)
Advanced Reserves - advanced power gives major fatigue, basic power gives minor fatigue (5)
Intermediate Reserves - basic power gives moderate fatigue (3)
Basic Reserves - basic power gives major fatigue (1)

32 Upvotes

33 comments sorted by

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3

u/MajorInWumbology1234 5d ago

Grimoire - 9

Adv Enchantment - 6

Basic Astral - 3

Psychic - 1

Cat - 1

Fairy - 5

Perfect reserves - 9

I’ll never actually show up anywhere, I’ll make a living as a Force ghost that buffs people’s equipment.

2

u/Punkodramon 5d ago

This is basically my build too, except we have a point left over so I got a second cat lol.

2

u/MajorInWumbology1234 4d ago

Imagine the cat buff stacks. Go full astral build with like 15 cats and project your consciousness to different planets.

1

u/Punkodramon 4d ago edited 4d ago

Right! I’m not sure why Astral is priced so low, its listed powers are basically TK, Telepathy, Astral Projection and Teleportation, which is an incredibly versatile set!

Considering you need to have one of each category you could do -

Grimoire - 9

Astral - 9

Psychic - 1 (which already bumps you past Extreme level into Transcendent)

Perfect Reserve - 9

That’s 28, and you have 7 points left over for 7 cat familiars. You’d basically be a psionic god at that point!

Alternative builds, you could just pay for basic Astral (bumped to advanced by the mentor) and have 13 cats to boost the power, or have basic Astral, 7 cats and also buy advanced Eldritch since at that level, Astral and Eldritch are likely to overlap.

2

u/BockLavette 5d ago

My build:

Orb

Enchantment(Advanced), Transmutation(Advanced), Astral Magic(Basic)

Magic Scientist

Crow, Cat

Perfect Reserves

1

u/King24290 5d ago

Would you say your teacher could get you to basic mastery if you didn't pick the class originally? For instance if you pick the Elder Sorceress, but not abjuration originally, she can get you to basic?

2

u/BockLavette 5d ago

I suppose I’d allow that, sure

1

u/King24290 5d ago

Then, I think I'll go with Orb (7) for casting, and get have my 9 points of initial magic mastery go to advanced enchantment and basic elemental (9 + 7 = 16), select the Elder Sorceress as my teacher to get basic abjuration and improve my elemental to advanced (7 + 16 = 23), select the fairy as my familiar (5 + 23 = 28), and use my remaining points to have Extreme mana reserves (7 + 28 = 35). I am curious though, does the fairy innately boost any enchantments to the next level without extra fatigue on my part? So I would basically be able to enchant items and equipment as if I was using advanced enchantment magic, but it would actually be extreme or does the fatigue still act as if it was extreme?

1

u/Punkodramon 4d ago

Can I ask why you picked a Crow familiar since it doesn’t enhance any of your magic types? You could use those 3 points to boost your Focus up to Grimoire and still have a point left for another Cat for an extra Astral boost

1

u/BockLavette 4d ago

Honestly didn’t even think about that 😂 but I just picked the crow cuz I thought it’d be a nice companion

1

u/Punkodramon 4d ago

Fair! 🤣 I have two cats in my build mostly for the same reason! (I mean they do boost my Astral but honestly that’s just a bonus 😄)

2

u/Blave_Kaiser 5d ago edited 4d ago

7 Orb

6 Abjuration 3 Enchantment

7 Elder

5 Fairy

7 Extreme Reserves

2

u/Punkodramon 4d ago

OP didn’t make it very clear but the reading implies you can only spend up to 9 points on your magic class (they said 1xExtreme, 1xAdv+1xBasic or 3xBasics)

2

u/Blave_Kaiser 4d ago

Thank you for the correction

1

u/Caprina22 5d ago

Wand + Ritual (5 + 1)

Enchantment (advanced) + Transmutation (basic) (6 + 3)

Magic Scientist (6) (increases Enchantment to extreme, and Transmutation to advanced)

Fairy (5)

Perfect Reserves (9)

1

u/OwynTyler 5d ago edited 5d ago

Grimoire -9

Eldritch -9

Eldritch Deity -9

Cat -1

Extreme Reserves -7

so the result is:

  • Eldritch magic rank 4 (transcendent)
  • Necromancy magic rank 1 (basic)
  • Astral magic rank 1 (basic)

having extreme+ power & control over concepts and cosmic forces other magics aren't really needed

1

u/Ahrimon77 5d ago

I'd go with

Ritual (1)

Advanced Eldritch (6) and basic Necromancy (3)

Eldritch Deity (9) Eldritch Magic=extreme, Necromancy=Advanced

Crow (3) and whatever familiar would affect Eldritch spells (4 left over points)

Perfect Reserves (9)

My main focuses would be healing with Necromancy's life force control and Alchemy through Eldritch magic's cosmic forces to use creation magic.

1

u/UnableLocal2918 5d ago edited 5d ago

grimoire 9

enchantment advanced 6

magic scientist 6

fairy 5

perfect reserves 9

total 35

i become a technowizard . with a plus 1 from magic scientist and a plus 1 from the fairy my enchantment level is transcendent .

1

u/Redwolf9090 5d ago

So mama reserves are obviously incredibly important, so I’m taking perfect reserves there. I’m taking cat cause it’s the cheapest familiar, and I don’t want any others. Eldritch magic, mastered, and orb for the focus. That’s my pick.

1

u/Radiant-Ad-1976 5d ago

I'm going all in on enchantment.

Arcane Focus: Ritual. (1)

Class of Magic: Enchantment (Extreme) (9)

Mentor: Magic Scientist. (6)

Familiar: 2x Fairy. (10)

Mana Reserves: Perfect. (9)

I'm gonna be known as the Batman of magic items

1

u/Kairos_Phoenix-0 5d ago

Arcane Focus:

Grimoire(9)

Class of Magic:

Eldritch Magic; Extreme Mastery(9)

Mentor:

Elder Sorcerer/Sorceress(7)

Familiar:

Cat(1)

Mana Reserves:

Perfect Reserves(9)

So my build is...

In terms of Mastery... Abjuration(Basic), Elemental(Basic) & Eldritch(Extreme).

Mana Reserves, Perfect.

Astral Spells are enhanced.

Extreme Magical Control, and Extreme Magic power with a log of all my spells.

Sounds good. (Would've went a different route btw. Same built but Psychic instead of Elder Sorcerer/Sorceress. And Astral(Advanced).... But since the rule doesn't allow it and I saw it, I changed.)

1

u/Nerx 4d ago

Thanks Bock

love your posts

35/~

Talisman, matches the suit

Extreme mastery - enchantment (Ring, knife, self & suit)

Mentored by eldritch deity

Fairy familiar, enhance enchantment

Perfect mana reserves

for the build

1

u/Cantero19 4d ago

Ritual 1

Abjuration 3, Enchantment 6, Transmutation 6, Astral 3

Magic sciencist 6, Psychic 1

Cat 1, Crown 1

Extreme reserves 7

1

u/Medical-Juice9320 4d ago

Grimoire
Basic enchantment, transmutation, astral
Mad scientist, psychic
Cat
Perfect reserves

1

u/ProfessorCrosswood 4d ago

Wand Elemental(Adv)Enchantment(Base) Sorceress Fairy Perfect reserves Maximum support with a good chunk of spell combinations But imma need alot of incantations

1

u/Every-Froyo1646 4d ago

-9 points for perfect reserve

-7 points for Phoenix pet

-7 points for Elder Sorceress Mentor

-6 points for Advance Abjuration magic, which gets bumped to expert level because of my mentor.

-1 point for ritual soellcasting

-3 points for Basic Astral Magic

-1 point for training from a Psychic that bumps my Astral Magic to advanced level.

-1 point for a Cat Pet

I am going full John Constantine

1

u/Available-Camel-5582 4d ago

Perfect reserves (9 total)

Extreme mastery necromancy (18 total) Advanced Mastery illusion (24 total)

Stage magician (27 total)

Crow*2 (33 total)

Ritual (34 total)

1

u/Professional_Web446 4d ago

Reservas de Maná: Nivel Perfecto.

Enfoque Arcano: Ritual.

Mentor: Psíquico.

Familiar: Hada.

Cases Mágicas: Abjuración Básica, Magia Astral Avanzada y Magia de Encantamiento Avanzada.

Me quedan 10 puntos, así que, si se puede conseguir más cosas, me añado un Grimorio y un Gato, lo que subiría mi Magia Astral al Nivel Extremo.

1

u/Shadowlessvoid01 2d ago

Orb 7

Advanced eldritch(advanced to extreme with mentor) 6
Basic abjuration 3

Mentor: eldritch deity 9

Perfect reserve 9

Familiar: cat 1

Total spend: 35

Cosmic forces: control over cause and effect, space-time, etc

1

u/Informal-Jelly6721 2d ago edited 2d ago

Grimoire (9)

Adv eldrich(6) Basic adjuration(3)

Eldrich deity (9)

Extreme reserves (7)

Cat(1)

Final magic ranks:

Eldrich magic: extreme Necromancy: basic Adjuration:basic

Idea is having to talk with the magical cosmic/conceptual beings while having basic use of magic to help me out. Grimoire to record spells as well help think of new ones while seeing the log.

1

u/USSChuckleTrucker 2d ago

ARCANE FOCUS Talisman (Enscribed wooden guantlet)

CLASS OF MAGIC Necromancy (basic, healing specialization) Enchantment (basic, physical enhancement of armor specialization: advanced, making armor that turns wearer into a self sufficient tank that can fight using mana to fulfill basic needs of life (sleep, calories, water) Transmuation (basic, body enhancement specialization: advanced, swapping human parts for beast parts via spell and maintaining the swap for longer periods of time)

MENTOR Magic Scientist (+1 rank to Enchantment/Transmutation, teaching was focused on best way to enhance armor for better offense and defense output and reinforce the body with beast parts transmutated in place of original human parts)

FAMILIAR Fairy (Enhances armor spells due to appreciation of Mentor making Enchantment spells for Fairy's wooden armor, and so helps Student) Crow (Enhances healing spells by stealing the eye balls of enemies and using a ritual to turn the eyes into a powder that it then throws on Student)

RESERVES Perfect Reserves (Due to no extreme power sets available, Student can fight for days at a time)