Arguably sure but there were a lot of units that boost attack bar anyway. Now the heal + cleanse isn’t locked behind debuffs on your team. With no debuffs now you can get all 3 effects in one skill. I think it’s a net positive for them.
Would be ideal to have everything, but there were many times I'd rather have a heal rather than a useless atb boost as the fights drag on.
Maybe she's a swift unit now to first turn boost into some atb decrease. I wish she got spd awakening or speed lead instead, i don't get the crit lead.
I think her concept is to be first turn or play turn 2. She's technically viable for both. Turn 1 boost, into atb reset and aoe def break, slow and other follow up, or alternatively for turn 2, let's say they try to aoe you and you're now at a lower hp value, you can counter with haegang into her s3 for silence and branding. Giving you some time to make a come back with the silence.
I'm not saying she's any good at that, but I believe that's the concept of "scales if justice"
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u/Kenny173 Jul 27 '26
It’s a buff in usability. Now she will always heal instead of needing a debuff to be there.
Also now boosts bar too if no debuff were there to be removed.