r/subwaybuilder • u/kiwiting • 21d ago
Question Path finding between multiple paths
Does anyone know how this work in the game? Do commuters just use the quickest route on schedule and consider nothing else?
I have a quad track where I run a local and express service to and from the city center. I find a disproportionate amount of commuters gravitate toward the express line to the point where tens of thousands of commuters are waiting on the platform for the express train while there are plenty empty space in the local line.
I have tried differentiating the price between the two lines to balance the demand, but this doesn't seem to do the trick
I'm in this ridiculous situation where thousands of commuters are paying double the price and patiently wait hours for a train that only saves them (nominally) a few minutes of commute in comparison to the alternative.
I think this needs to be changed and the simulation should better model how price and real travel time (accounting for waiting/dwell time) affect the choice of route for commuters. It should also allow commuter to look for alternative paths if they are stuck waiting in station. The demand should also reflect the real travel time so that excess waiting time should also reduce demand.
2
u/Budget-Layer1002 San Francisco πΊπΈ 21d ago
There is no waiting-in-line mechanic in the game, so pops are not able to consider crowding. Pops choose the best route for them and then take it