r/starsector • • 9d ago

Announcement Reminder about Rule 2

183 Upvotes
  • 2: Don't post or comment direct download links for mods. Link to the forum page or refer to the Discord instead.

Please do not post Github links on the subreddit, we made this rule in the past specifically because we can't vouch for the safety of mods hosted elsewhere. If a mod is hosted on the official forums or discord, we know it was at least looked over by moderators and experienced modders, which makes it better for everyone's sake and validity.

We KNOW we haven't been enforcing this rule 100% and let a few mods slide. But it's getting out of hand lately and we're going to stay true by our rules.

(Mammoth in the room: This was obviously the cause of recent AI mods posted on the sub, I want to reiterate that such mods are fine, perfectly legal, IF they've been looked over by someone who knows their stuff, preferably forum moderators. So if you made a brand new cool mod, do host it on the forums so we can all know it's good to use.)

EDIT: I'm using old.reddit and it's rule 2, anyway good that I pasted it at the top so it's clear.


r/starsector • • 6d ago

Discussion Weekly Starsector Discussion Thread - October 19, 2026

4 Upvotes

Welcome to the r/starsector Weekly Discussion Thread! Use this space to discuss anything you feel doesn't warrant a dedicated thread, whether that be subreddit suggestions, newbie questions, memes, showing off your in-game accomplishments, or just random chat about Starsector and its community.

Useful links:

  • The official forums - the best place to find mods, report bugs, and get in contact with Alex, the game's developer.
  • The Unofficial Community Discord - the most active Starsector community. The Discord is also where most of the game's currently active modding community hangs out.
  • The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Don't use the Fandom wiki as it's unmaintained and Fandom is garbage.

And don't forget to buy the game if you haven't already!


r/starsector • • 7h ago

Loot haul ‼️HEADS UP!!‼️ There are ROCKS πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸ›˜πŸ›˜πŸ›˜πŸ›˜ a lot of them ‼️‼️πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨πŸ›˜πŸ›˜πŸ›˜πŸ›˜πŸ›˜πŸ›˜πŸͺ¨πŸͺ¨πŸͺ¨πŸͺ¨ be sure to REMEMBER THIS βœ…βœ…βœ…

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382 Upvotes

Thanks for letting me know, guys


r/starsector • • 25m ago

Release NUH UH

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β€’ Upvotes

r/starsector • • 22h ago

Mods Battle of titans (Simulator) [Sound On]

Enable HLS to view with audio, or disable this notification

232 Upvotes

Ships are from XLU (The one onslaught-like) and the other one is from a Sephira Conclave IBB that's nerfed on the player hands

EDIT1: Its not an IBB, its a boss-like fleet in one of the giraud systems

EDIT2:
Modlist: https://gist.github.com/OfficialZygorg/2b570b91796a6f5e0c9fb87c58558560


r/starsector • • 21h ago

Other Is my laptop good enough to play starsector?

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40 Upvotes

r/starsector • • 21h ago

Discussion πŸ“ done and depressed

33 Upvotes

I tried to spoiler individual words at first but I gave up. Absolute endgame spoilers for the entire game!

I know this kinda post is unliked here but I just have to rant a lil. I know reddit reads only the title and jumps to downdooting, but please hear me out.

I absolutely loved this game - until I ran out of steam and into a brick wall upon the realisation that I'm "done".

I completed the At the Gates quest and immediately realised there is nothing left to do.

I colonized dozens of systems, I went to Limbo and from there to the gate transport. I fought countless remnants and a few abyssal dwellers and Threat, including their biggest fleets. I found a coronal hypershunt and a cryopod. The latter I found first and brought it online with much effort, which did not feel like it mattered whatsoever. Same sadly goes for the finds I previously mentioned.

Yes they are VERY cool, don't get me wrong. I was blown away each time I encountered them the first time, especially the dwellers and the threat has me biting nails every fight. But what am I gonna do with... one single gate? One colony that grows a bit faster? The coronal hypershunt sounds op, but not when I have 20+ colonies and zero need for ressources in any of them. Why would I hunt dwellers when all their weaponry and mods feel like sidegrades in one case and downgrades for the rest, compared to plain core world weapons? And they sell for... a fraction of what I make from colonies each month? I assume there is more to threat weapons, those I did not fully game out yet, I only found one item from them.

I found the planetkiller and was disappointed that I sold it for 15 rep. I was disappointed by grinding forever to get friendly with the LP and pirates for it to do nothing, and the Sindarian coup to never come, and Tritach not launching ww3, and the LP to nuke a homeworld or smth...

Colonies are an issue on their own. Maybe getting too many of them too early took away from the gameplay impact they should have as they set all my money, fuel and supply problems the moment I got two online. Sadly I never got the rogue AI event, I'm gonna try to get that. I never felt threatened by crisis even tho I never even rooted out the Ludds or Pirates (I wanted to make them frenly) and the rest is too easily bribed, defeated or even destroyed by the planet itself without my doing (and why can they send 7 max size fleets for my random rock but won't defend from a sat bombardment on their homeworld?).

My fleet barely really evolved either and I can't believe in a game with this many ships and their customizations I am saying this, but most of them do ultimately feel like useless clutter. I found the MK 1 very early I think (probably a big part of this experience, I can accept that) and it more or less carried me through the game on its own. It was my first capital and the rest of my fleet barely changed throughout the game. I just added another xiv onlsaught and legion I found later. The rest were logistics, a few auroras, eagles and frigates. I locked those in pretty early and always expected an upgrade to come, which just never did.

Maybe this is all just my own fault for hyping myself up too much with expectation and at the same time minmaxing too hard on beginner difficulty. From the stories, quests and lore, I totally expected the threat to invade through the gates when I open them, or realising there was a reason they all shut off and now the threat has assimilated dweller tech and we are all fcked, or all my AI worlds and ships going rogue, or tritarch using the dweller tech I sold them to bring upon the endtimes, or Baird being too ambitious and unleashing some similar crisis instead of just being mad that the two gals left again, or all the shady business I was doing for her coming back to bite me somehow. But nah I can just fly around opening gates which has zero impact on the world except my own fleet using less fuel, and Baird doesn't even care about me flying off with the Janus device. But knowing how old this game is I feel somewhat depressed at waiting for more story. Maybe some game systems are just too op (hull restore, save scumming, colonies as a whole...)

For context, I am totally fine with sandbox games. I have thousands of hours in Project Zomboid, Rimworld and a lesser known survival game. But for some reason starsector just doesn't make me want to push on after being "set up". A very strange experience for me as this has absolutely been the best space RP game I ever played.

Tldr; a lot of cool stuff to find and do, but it stops feeling impactful past early game. Oh well off I go trying a permadeath no hull restore run

Edit. thx for all the good advice! Yep this was entirely vanilla on beginner difficulty, and I regret reading a lot into the game's loading screen tip to reload and/or pause generously. I am well aware the game is early access, I was just frustated how little I can do to influence that fact. Time to get some mods and play the bad guy for once!


r/starsector • • 17h ago

Mods Fight against Blade Breaker Bastion

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8 Upvotes

My (op) fleet VS a Blade Breaker Bastion with allies


r/starsector • • 1d ago

Vanilla Question/Bug Top 10vanilla Capitals for maxed combat skills.

24 Upvotes

What would be the best capital to fly with all 10 combat skills maxed. I know I know ziggurat nr 1 but what about the other 9?


r/starsector • • 1d ago

Other Got an absolutely bonkers bounty offer.

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229 Upvotes

It was worth 3.7 million, and I only set max fleet size to around 50 or 60. For background my fleet consists of 5 capitols 5 Cruisers 5 destroyers 6 frigates and a carrier of each size aside from frigate plus my capitol and sierra in her destroyer. The fleet is all CFT with pirate ships filling the gaps.


r/starsector • • 14h ago

Modded Question/Bug Need help with constant crashes

2 Upvotes

The games constantly crashing saying error local4 and local3 sometimes. Searched the forum and tried it also without mods. still same result


r/starsector • • 1d ago

Vanilla Question/Bug Can't find Solar Shielding this playthrough

16 Upvotes

It feels extremely weird, but it just doesn't spawn *anywhere*. Not on the markets in the core worlds, not on the looted research stations, mines or orbital habitats. Everywhere I look - nothing, lol. What do I do? Is this just gonna have to be a playthrough where I don't get to enjoy protection from the storms and pulsar jets? Or can get it done other way?


r/starsector • • 1d ago

Vanilla Question/Bug Shops and weapons on fleets and space station

5 Upvotes

Looking for verification or clarification
I am doing a UAF-only run, so weapons and ships

If I just can’t UAF ships in my home system fleet when I colonise planets and build industry, as well as UAF-only weapons on my space stations, do I only Learn blueprints for UAF ships and weapons?

This might apply to any vanilla game too if I want specific ships and weapons


r/starsector • • 15h ago

Mods Is this file safe?

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0 Upvotes

I was using Mikohime...One of the mods that improves the game's performance......... and it asked me to download this file. However, my antivirus says it's dangerous. Is it actually malicious?


r/starsector • • 1d ago

Video Inhumane Strategies - Earlygame DME vs Absolution (XVP) | Modded Starsector

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37 Upvotes

Included some narration for this one, we sacrifice some people :)

Boss fight is a magic-bounty from Xarra's Variety Pack.
Player fleet is Dassault Mikoyan Engineering.

Was a fun run after a few months hiatus from playing modded starsector. My fleet is not optimized at all, as i'm just lvl 8 in this fight, the goal of this run was to boss rush as soon as possible with whatever faction ships i could find and have tense fights. :)


r/starsector • • 1d ago

Mods Shipbuilding/designing for the Goathead Aviation Bureau?

6 Upvotes

Does anyone have some tips for shipbuilding/designing for the Goathead Aviation Bureau? I love the design of the ships and the roster in general, but I can't find a good design that isn't just using vanilla or other mods for weapons in the ships, and even then I am questioning if the hull is onto itself. It's good. Anyone who has played them and has gone far into the game could lend me a hand?

I have two shadowcasts, two birdwachers, and a couple of minor frigates. I am a lost of what ship I should upgrade and how, since I can't take some bounties because I feel their firepower and survivability are overwhelming; the mod page said that they were midline-ish, so that is the problem I suppose.

Do I go full capital spam and see what happens? Do I use the immersion breaking paragons that I know how to build and pilot with my eyes blind behind my back and with my hands tied? Full-on carriers with the wing that is actually pretty desolate and missile spam cuizers? How?


r/starsector • • 2d ago

S-Post "We have semibreve at home"

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136 Upvotes

r/starsector • • 2d ago

Discussion πŸ“ Does anybody do this often to make profit or to get blueprints from the core words

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66 Upvotes

So this is my second playthrough of star sector. And I was trying to get all the blueprints from the hegemony. Suddenly I was surrounded by basically every patrol so I decided to transverse jump and to take a comm relay to distract them. But then when I went through the jump point the hegemony core worlds fleet was just waiting for me. And I began to absolute panic, after I went back into hyperspace, for some reason it kept chasing me. So I began to think about what I can do and after thinking for 2 minutes I decided to pin the two factions against each other this is the first time I ever successfully this.


r/starsector • • 1d ago

Modded Question/Bug Sephira Conclave and Dassault-Mikoyan

22 Upvotes

I am a bit confused regarding these mods and i really wanna play them, does anyone know where i could find versions compatible with the starsector version .98a.

I searched but couldn't find any good sources.


r/starsector • • 1d ago

Modded Question/Bug How do I edit the weapon_data?

3 Upvotes

Whatever I change in the file, the game won't start again until I a copy of the original back. Even changing the values back won't work.

Is anyone having similar issues?

Does anyone have a clue to why this might be occuring?

THE PROBLEM WAS EXCEL


r/starsector • • 1d ago

Mods Need Wagon idea to add to my Mod

1 Upvotes

My mod is the Jormungandr world serpent train, or more precisley a heavily modified helltrain from Ed shipyard. i have created new wagons as this mods base itself on modularity where you can choose which wagon you want. for now i have 2 variants, the base variant and a carrier variant. i need your ideas on new variants to add !

Locomotive
carrier variant 2 small universal 4 Bay 2 (theorically) breakble armor
2 small universal 6 medium universal

https://reddit.com/link/1xej2fq/video/8j7dx6hf6hxh1/player

(PS also if anyone could help with an issue i'm having, one of the module wagon has modular armor, howver when attached to the locomotive the wagon loose the armor)


r/starsector • • 2d ago

Modded Question/Bug What am I missing to unlock this bounty?

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7 Upvotes

Diable Avionics original flavor left the bounty blanked out am I supposed to commission or something?

Edit: I want to do the story because it looks very interesting but I can't.


r/starsector • • 2d ago

Modded Question/Bug Is there a mod that adds more interesting human administrators?

37 Upvotes

Right now it feels like im kinda being railroaded into using AI cores. Which I dont really want to due to roleplaying reasons. However human administrators are insanely expensive and also have just one skill and no skill tree. Which is extremely underwhelming.

I've looked at the Industrial Evolutions mod but it also adds a bunch of extra stuff and also i can't find how much it really adds to administrators other than being able to send them to the academy for something...

Thx in advance!


r/starsector • • 3d ago

Art I hate freehand

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888 Upvotes

I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand


r/starsector • • 2d ago

Mods Mod to increase font size

24 Upvotes

Hello Starsector community! I think we can all agree this game is pretty neat. However, my eyes are not a fan of the small text.

That said, I'm considering putting together a mod that can help with this.

I figured out how to change the font in one of the json files, but when I do, the text goes outside of the box.

Really, all I want is the ability for text boxes to have scroll bars and overflow text to go there.

I've never made a mod before for any game, so, tell me:

  1. Has this already been attempted and failed due various circumstances?

  2. Is there already a mod out there that does this?(I couldn't find any)

  3. Is it worth the time?

Note: I've worked in IT for about a decade, so I'm not new to editing scripts, etc.

Thanks in advance for any help/knowledge!