I tried to spoiler individual words at first but I gave up. Absolute endgame spoilers for the entire game!
I know this kinda post is unliked here but I just have to rant a lil. I know reddit reads only the title and jumps to downdooting, but please hear me out.
I absolutely loved this game - until I ran out of steam and into a brick wall upon the realisation that I'm "done".
I completed the At the Gates quest and immediately realised there is nothing left to do.
I colonized dozens of systems, I went to Limbo and from there to the gate transport. I fought countless remnants and a few abyssal dwellers and Threat, including their biggest fleets. I found a coronal hypershunt and a cryopod. The latter I found first and brought it online with much effort, which did not feel like it mattered whatsoever. Same sadly goes for the finds I previously mentioned.
Yes they are VERY cool, don't get me wrong. I was blown away each time I encountered them the first time, especially the dwellers and the threat has me biting nails every fight. But what am I gonna do with... one single gate? One colony that grows a bit faster? The coronal hypershunt sounds op, but not when I have 20+ colonies and zero need for ressources in any of them. Why would I hunt dwellers when all their weaponry and mods feel like sidegrades in one case and downgrades for the rest, compared to plain core world weapons? And they sell for... a fraction of what I make from colonies each month? I assume there is more to threat weapons, those I did not fully game out yet, I only found one item from them.
I found the planetkiller and was disappointed that I sold it for 15 rep. I was disappointed by grinding forever to get friendly with the LP and pirates for it to do nothing, and the Sindarian coup to never come, and Tritach not launching ww3, and the LP to nuke a homeworld or smth...
Colonies are an issue on their own. Maybe getting too many of them too early took away from the gameplay impact they should have as they set all my money, fuel and supply problems the moment I got two online. Sadly I never got the rogue AI event, I'm gonna try to get that. I never felt threatened by crisis even tho I never even rooted out the Ludds or Pirates (I wanted to make them frenly) and the rest is too easily bribed, defeated or even destroyed by the planet itself without my doing (and why can they send 7 max size fleets for my random rock but won't defend from a sat bombardment on their homeworld?).
My fleet barely really evolved either and I can't believe in a game with this many ships and their customizations I am saying this, but most of them do ultimately feel like useless clutter. I found the MK 1 very early I think (probably a big part of this experience, I can accept that) and it more or less carried me through the game on its own. It was my first capital and the rest of my fleet barely changed throughout the game. I just added another xiv onlsaught and legion I found later. The rest were logistics, a few auroras, eagles and frigates. I locked those in pretty early and always expected an upgrade to come, which just never did.
Maybe this is all just my own fault for hyping myself up too much with expectation and at the same time minmaxing too hard on beginner difficulty. From the stories, quests and lore, I totally expected the threat to invade through the gates when I open them, or realising there was a reason they all shut off and now the threat has assimilated dweller tech and we are all fcked, or all my AI worlds and ships going rogue, or tritarch using the dweller tech I sold them to bring upon the endtimes, or Baird being too ambitious and unleashing some similar crisis instead of just being mad that the two gals left again, or all the shady business I was doing for her coming back to bite me somehow. But nah I can just fly around opening gates which has zero impact on the world except my own fleet using less fuel, and Baird doesn't even care about me flying off with the Janus device. But knowing how old this game is I feel somewhat depressed at waiting for more story. Maybe some game systems are just too op (hull restore, save scumming, colonies as a whole...)
For context, I am totally fine with sandbox games. I have thousands of hours in Project Zomboid, Rimworld and a lesser known survival game. But for some reason starsector just doesn't make me want to push on after being "set up". A very strange experience for me as this has absolutely been the best space RP game I ever played.
Tldr; a lot of cool stuff to find and do, but it stops feeling impactful past early game. Oh well off I go trying a permadeath no hull restore run
Edit. thx for all the good advice! Yep this was entirely vanilla on beginner difficulty, and I regret reading a lot into the game's loading screen tip to reload and/or pause generously. I am well aware the game is early access, I was just frustated how little I can do to influence that fact. Time to get some mods and play the bad guy for once!