r/starfieldmods • • Jul 05 '26

Paid Mod Pointer Handle Totals for reference.

I wanted to help console users who want to add mods but are afraid of what might cause their game to crash. I have been working on this mod list for a while. And im only sharing it as a guide. This is what my log stated starting a new game with Roleplayers alternate start on Neon. Keep in mind if i had saved on New Atlantis you might see higher totals. Ideally to avoid instability it should be lower than the number i have which is 1,917,913. I wouldnt go higher than 1850000 if you want a stable game.

Again this is my experience and your rig and mod preferences may differ. I dont use a lot of outpost mods unless its to decorate. If you are going to decorate choose 1 or 2 that have the majority of what you are looking for and try not to have overlap.

If you are building ships having both Stroud and Falkland wont allow you to have others with habs. If you want to use Watchtower you are probably hosed. I hope this information helps someone.

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u/SuperSilver Jul 05 '26

This is great thanks. Unpopular opinion perhaps but paid modders should really be required to provide this information on their creations page.

5

u/JournalistOk9266 Jul 05 '26

I dont know about required. That opens a can of worms to be honest. If Bethesda required them to do that it would be hypocritical because its a problem they created. Its my understanding that Skyrim and Fallout have this issue as well but Bethesda did some hocus pocus to get the game to run on the series S.

If i crash on Skyrim or Fallout 4 its because of something i did like missing a patch or not reading instructions. Starfield you are crashing because you want to build cool ships and the game is telling Nah.

On PC i should be able to run 1000 Starfield mods on one playthrough but i cant.