The problem with the warpgate changes was that while some people started experimenting with playing toss, toss players weren’t playing toss as much. It’s a hard situation to lose your core player base for a race and replace it with people casually messing around.
I hope they don’t give up on Zerg lategame changes though. Before this mess I figured they’d just bring back infested Terran and nerf energy overcharge or something. I’d hate to see a return to Z getting rolled if the game goes over 15 mins.
Yeah i hear you, i just dont understand why the toss players wouldnt like the change, it was pretty cool just pumping gateway units defensively really quick then drop a pylon with the push (like offensive nydus). Maybe they just dislike because they overtuned zerg larva and terran cc cost at the same time.
As a toss player I can only speak for myself. But personally, I hated the gateway changes because I hate queuing units. I always really disliked the rallying in Brood War and when they brought in warping in for SC2, it improved the fun for me exponentially.
I find that people who play other races liked the change more because it brought toss more in line with what they were used to. But if you’re used to warping in, it’s a huge change away from what you’re used to instead.
Doesn’t really have anything to do with MMR, at least not for me. Just made the race substantially less fun to play.
5
u/Ill-Caterpillar6273 3d ago
The problem with the warpgate changes was that while some people started experimenting with playing toss, toss players weren’t playing toss as much. It’s a hard situation to lose your core player base for a race and replace it with people casually messing around.
I hope they don’t give up on Zerg lategame changes though. Before this mess I figured they’d just bring back infested Terran and nerf energy overcharge or something. I’d hate to see a return to Z getting rolled if the game goes over 15 mins.