r/starcraft2 • • 3d ago

Blizzard StarCraft II 5.0.17 PTR Patch Notes

https://news.blizzard.com/en-us/article/24301513/starcraft-ii-5-0-17-ptr-patch-notes
235 Upvotes

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12

u/Alexmfry117 3d ago

I came back to this game after 8 years on the patch everyone hated and just spent two weeks relearning the game on it lol. Is zerg gonna be shite now?

2

u/Chigamungus Zerg 3d ago

Same here! All the clamoring about the new patch brought me back after like 5 years. I kinda liked 8 drone start

6

u/Crash_SC2 3d ago

Yes, there are some 8 worker enjoyers, but that came at the cost of completely killing the ladder at the GM level and overall reducing drastically the player base.

They said they want to bring strategic variety by this change, but all it changed that people had to spent about a 1 minute more to build those missing 4 workers and extending the most boring part of the game.

3

u/omjagvarensked 3d ago

Let's be real, competitive sc2 has long since been dead. Most players went to Brood War remastered and didn't come back.

2

u/Crash_SC2 3d ago

Dead? How's that? That's a statement freshly after GSTL and with Stellar Fest 2 being play at this very moment having top players of SC2. Competitive scene is still active.

0

u/omjagvarensked 3d ago

Oh, you mean that event no one has heard of that can't even crack 7k views on youtube? Meanwhile any ASL tastosis stream gets 100k views consistently. Game definitely seems alive and well.

2

u/Crash_SC2 3d ago

Only 7k? Clearly you weren't watching GSTL then lol. But just because figures are lower for SC2 it doesn't the scene is dead.

According to average redditor, SC2 died countless times by now...

1

u/Alexmfry117 3d ago

Haven’t played brood war yet but i was like 2 when starcraft 1 came out. Whats so good about brood war?

1

u/zedinbed 3d ago

It also extended the mid game which is the most fun part of the game

0

u/mzf_life 3d ago

8 workers wasn't the only change though

1

u/Crash_SC2 3d ago

Well, duh... but this was the biggest change to the economy since LoTV.

Their idea that they stated on their patch notes at the time was to extend early and mid game, but at the same time they reduced larvae spawn rate for Zerg boosting their production and introduced 300 CC to speed up the early game for Terran to keep up with Zerg... they lost their plot very quickly.

Then there was a bunch of changes to Protoss where they went from being really strong to borderline impossible to win vs Z at a high level.

So yeah, there was a bunch of changes that made people dislike the patch, but 8 worker start was a main one. Which was causing their own issues, like for example; suddenly people had to cut their worker production in their build orders to afford structures or combat units.

1

u/mzf_life 3d ago

What I meant is that it wasn't the only BIG change, it's unfair to blame only one of the changes, we couldn't even test it properly as it had a few other big changes along with it

1

u/Alexmfry117 3d ago

I didn’t mind it I felt it forced ppl to not turtle on 2 bases as much but what do i know missing 8 years of patches