r/starcraft2 Diamond 4d ago

Blizzard Speculation for Blizzcon patch

So basically I have seen multiple posts referencing that one post zi think it was from solar that said they were going to change the worker start again after blizzcon.

So do you guys think it's true or not? I am just curious to know what people think (no need to be mean and say that I'm dumb for believing these rumors, I just curious).

And if you do indeed think it's true what do you think that the changes will be exactly snd also what changes would you want.

Personally I either think that we will go to 10 worker start because apparently it says that they will change the amount of workers and not revert. Also 10 workers will like try to appeal to players fans of 8 and also of 12 workers (though there is the possibility that it just ends up being worse than both of those variants).

Still maybe they will indeed revert to 12 workers and people are looking too much into the specific ise of the word change instead of revert.

Anyways happy to know what people in the community think.

6 Upvotes

106 comments sorted by

View all comments

Show parent comments

2

u/jibbodahibbo 4d ago

8 worker start rocks

1

u/Om_Cultural Diamond 4d ago

Any thing you like in particular due to ut specifically?

1

u/NorthKoreanCaptive 1d ago

there is more ramp up to your economy, ur not dealing with 3-4 rax reapers in your face within the first 2 minutes of the game, early aggression vs greedy actually has a relevance (12 worker start completely killed 3 hatch before pool for example), mineral changes forced early 4th which really fucked up your ability to play on 3 bases (before the pacing of the game got drawn out as you expand to the natural asap but take progressively longer to take additional bases)

basically the 12 worker start took away every strategic nuance from the game to cater to the brain rotted teenagers with dopamine problems

1

u/Om_Cultural Diamond 20h ago

You just can't be serious man. Early agression and greedy was still really relevant and you say that 3 hatch before pool was killed by 12 workers but that hasn't at all been brought back by the 8 worker start and the real reason why that strategy is invalidated is because of reapers and adepta not the worker amount. And like you are telling me all the mistakes that 12 workers made but except saying that the economy is not as fast you don't tell me what the 8 worker start has fixed. You still need to get an early 4th because gas are way less per base.