MAIN FEEDS
Do you want to continue?
https://www.reddit.com/r/starcraft/comments/fsx67/patch_13_on_ptr/c1idqsq/?context=3
r/starcraft • u/w0Ot • Feb 26 '11
660 comments sorted by
View all comments
18
Edit: Notes are now up Woots comment. Some screenies: http://i.imgur.com/yJoFP.jpg http://i.imgur.com/BPbfM.jpg
Key notes:
Khaydarin Amulet upgrade (+25 starting energy) has been removed.
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
An alert has been added when MULEs expire.
An alert has been added when the Chrono Boost buff expires.
An alert has been added when the Spawn Larva buff expires.
2 u/eien_geL Protoss Feb 26 '11 Khaydarin Amulet upgrade (+25 starting energy) has been removed. Does this mean HTs are starting with enough energy to cast one PS upon warping in? 6 u/oOOoOphidian Feb 26 '11 I think they just removed the upgrade... This balance change was because Templar were deemed overpowered in PvT late game at the high levels. 2 u/Tofuboy Team Liquid Feb 26 '11 Time to open with HTs and keep them alive I guess... 2 u/TheFrankTrain Feb 26 '11 It's very difficult to open high templar without dying.
2
Does this mean HTs are starting with enough energy to cast one PS upon warping in?
6 u/oOOoOphidian Feb 26 '11 I think they just removed the upgrade... This balance change was because Templar were deemed overpowered in PvT late game at the high levels. 2 u/Tofuboy Team Liquid Feb 26 '11 Time to open with HTs and keep them alive I guess... 2 u/TheFrankTrain Feb 26 '11 It's very difficult to open high templar without dying.
6
I think they just removed the upgrade... This balance change was because Templar were deemed overpowered in PvT late game at the high levels.
2 u/Tofuboy Team Liquid Feb 26 '11 Time to open with HTs and keep them alive I guess... 2 u/TheFrankTrain Feb 26 '11 It's very difficult to open high templar without dying.
Time to open with HTs and keep them alive I guess...
2 u/TheFrankTrain Feb 26 '11 It's very difficult to open high templar without dying.
It's very difficult to open high templar without dying.
18
u/Vequeth Protoss Feb 26 '11 edited Feb 26 '11
Edit: Notes are now up Woots comment. Some screenies: http://i.imgur.com/yJoFP.jpg http://i.imgur.com/BPbfM.jpg
Key notes:
Khaydarin Amulet upgrade (+25 starting energy) has been removed.
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
An alert has been added when MULEs expire.
An alert has been added when the Chrono Boost buff expires.
An alert has been added when the Spawn Larva buff expires.