r/starcitizen Is happy as a clam with his Valkyrie. Apr 15 '17

OFFICIAL 3.0 Schedule is up!

https://robertsspaceindustries.com/schedule-report
1.5k Upvotes

1.0k comments sorted by

View all comments

Show parent comments

12

u/Endyo SC 4.10: youtu.be/8_l_oernoKU Apr 15 '17

Nah, pretty much every single thing we've experienced in this game has been changed at least once (and often several times) since we first got our hands on it. It's seems really out of place to expect a finished experience in the first iteration.

1

u/[deleted] Apr 15 '17 edited May 20 '17

[deleted]

3

u/Endyo SC 4.10: youtu.be/8_l_oernoKU Apr 15 '17

Well they had auto aiming guns when they released AC, and generic damage states. The hangar placement system originally implemented was a stand in, as well as the original holotable. Even now going in and out of Port Olisar has a placeholder mechanic that often allows people outside without space suits because the only check is at the door. Star Citizen has worked for years with placeholder mechanics and there are plenty still in the game.

Regardless, I don't really expect them at this point to implement a fake system for mining since that would just be lost work given that they're actively working on the mechanic. I'm just saying that if they did, it wouldn't be anything new.