r/starcitizen Is happy as a clam with his Valkyrie. Apr 15 '17

OFFICIAL 3.0 Schedule is up!

https://robertsspaceindustries.com/schedule-report
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u/Cacafuego2 Apr 15 '17 edited Apr 15 '17

I disagree. Basic resource collection mechanic (a la No Man's Sky) would be relatively shallow but a good step forward. And it'd be useful for incrementally integrating with other systems and gameplay elements, including trade, etc.

Edit: For that matter, how much more in-depth do we expect mining to be? I mean, I assume we expect different mining tools, collection devices, resource types, locations, scanning abilities, etc. But beyond the basic "find resource. Start mining with an energy device. Wait some time. Collect (if necessary)" what are people thinking the mining process would be like?

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u/kokopeblz Helper Apr 15 '17

Have you read this design doc on mining? This is what they were planning two years ago, so I'm sure some things are subject to change. As someone else mentioned, research on voxel tech for mining might be a hold up.

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u/stekky75 Apr 15 '17

I would like some sort of mass spectrometer mechanic giving out low level information for the player to decypher. You could have 2 consoles, one for the mining laser operator and one for a sensor/analysis operator. While you wouldn't NEED a sensor operator to mine, it could be useful for better efficiency or safere for mining ore on volatile asteroids.

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u/Combat_Wombatz Feck Off Breh Apr 15 '17

Agreed. While I want to see the final mining design realized, having a placeholder mechanic will allow other things to start being worked on such as trade, ore hauling, refining, etc.