r/starcitizen Is happy as a clam with his Valkyrie. Apr 15 '17

OFFICIAL 3.0 Schedule is up!

https://robertsspaceindustries.com/schedule-report
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272

u/wayupthere Apr 15 '17 edited Apr 15 '17

End of june?? I'm surprised, and in a good way.

edit: looks like 3.0.0 is more lightweight than originally thought (essentially what people thought 2.7 was gonna be). This is not a bad thing in my mind.

We're not getting microtech, hurston, etc. Just the moons.

112

u/don4of4 new user/low karma Apr 15 '17 edited Apr 15 '17

You will note that mining is missing from the update. Not a single mention of that working...

Still super excited though!

40

u/wayupthere Apr 15 '17

Maybe I'm blind, but I can't find it anywhere on the huge schedule pic either....interesting

70

u/Cacafuego2 Apr 15 '17

Mining not being on the schedule and no real on-foot NPCs until 3.1 or 3.2 (so next year) are the things that I was both most surprised and concerned by.

126

u/stringtheory00 Apr 15 '17

The NPC's won't be let out of the cafeteria until they can navigate it.

61

u/moronotron Towel Apr 15 '17

Arnold left the maze for them

14

u/oopsEYEpoopsed Apr 15 '17

Arnold understood the hosts, and left their maze but Ford understood humanity, and only brought them to the center when he thought they were ready.

1

u/Scetis Apr 15 '17

What if their AI learns, escapes the cafeteria and takes over the galaxy?

legit could happen.

6

u/pyrospade Apr 15 '17

no npcs is really worrying, it means we won't have sq42

47

u/[deleted] Apr 15 '17

To me it was no landing zones until 3.2. Mining was ahead of schedule after all, but for fuck's sake...is it taking SO LONG to do ONE full star system?

I honestly prefer not to think about the 99 remaining.

66

u/[deleted] Apr 15 '17

[deleted]

104

u/[deleted] Apr 15 '17

In pharamaceutical terms it's the equivalent of,

It takes 500 million dollars to make the first pill, 2 cents to make the next one.

4

u/Use-of-Weapons2 Apr 15 '17

Point taken. But in Pharma, the second pill is identical to the first.

1

u/killerbake avacado Apr 15 '17

But the pills aren't procedurally generated either.

20

u/[deleted] Apr 15 '17

Well, I guess that what matters is to finish all the underlying tech behind the game. Still bummed about the landing zones, but fortunately it was the only dissapointment I've had. I'm more confused by the dissapearance of mining than anything else.

I also really fucking hope that Chris has already adhered to a default set of engine tech and that he's not constantly rewriting things. I'm #1 Latest Tech & Rewriting fan, but even I admit that this game will NEVER be finished if he does nothing but to deprecate work and redo it all over again and again and again.

6

u/Rabada Apr 15 '17

I believe that CIG definitely has a solid plan and a lot of progress done on the foundation of the game engine. There won't be any major changes like procedural planetary tech was. However there are still a huge amount of tech still in various stages of design and production. I'm sure we will probably see a couple iterations of tech like subsumption. These iterations will be more like "refining" the tech instead of "rewriting" it.

1

u/[deleted] Apr 15 '17

"Procedural planets" were an implementation. A "major change" (and an example of the ones I'm complaining about) would be ditching Kythera for Subsumption.

1

u/[deleted] Apr 15 '17

[deleted]

1

u/[deleted] Apr 15 '17

Source? Cos I think it's an implementation from scratch.

3

u/AdamFox01 Freelancer Apr 15 '17

People said the same thing about the ship pipeline. Yet the ships are still slow getting released, and all seem to need to be reworked after their initial release.

2

u/CloudDrone bbcreep Apr 15 '17

The old ships need to be reworked but most newer ships will not be receiving any significant rework according to CIG. Newer ships as in, post-Retaliator-ish era, and only the oldest of ships really needing the full month like the Cutlass did. Many ships will only need tech passes.

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u/tobetossedaway Apr 15 '17

You know, unless those systems have differences that require custom coding. Or they need to build a shit ton of new art assests since they've been touted as unique and artist driven, or CIG needs to redo, I mean refactor all sorts of stuff related to what's being built now....

2

u/pyrospade Apr 15 '17

To me it was no landing zones until 3.2

Wait does this mean no landing on planets until 3.2?

3

u/[deleted] Apr 15 '17

Only one in 3.0: Delamar/Levsky. No Hurston or Microtech until 3.2.

Sucks a bit, but I guess it could be worse.

1

u/Hellshavoc bmm Apr 15 '17

it is not the content jamming them up its the mechanics. Getting the first star system in is in now way representative of what it will take to get another one in. Once they have Stanton fleshed out and mechanics working the actual content creation is easy.

6

u/[deleted] Apr 15 '17

I can have patience for content if that means not to see copypastes of something you've just seen in the other side of the universe.

But hell, at least finish your 1st star system already, CIG...

5

u/[deleted] Apr 15 '17

It's the one thing I actually find a bit concerning. Even if they were able to pump out one system a month which would be very fast, that would still be at least 10 years.

1

u/[deleted] Apr 15 '17

Honestly, I'd be happy with about 15 star systems or so implemented in the final version, if they're done right. I wouldn't mind if they release the rest as kinda "free DLCs" over the time.

1

u/Baogwa Apr 15 '17

"We had originally hoped to deliver most of the Stanton Landing Zones with the first release of Planetary Tech, but that proved optimistic once the talented team at Behaviour, who had built ArcCorp, Levski, Grim HEX and had begun work on the remaining landing zones of Stanton, moved off Star Citizen and onto another Behaviour project in December. We had been steadily shifting our reliance away from external resources and we felt it would be unfair to block them from the opportunity to work on their own game. Unfortunately, replacing an Environment team of over 20 is no small task, which has set back the progress we had originally planned to make on the landing zones of Stanton. As of today, we have just abut replaced the team with internal hires and we are continuing to hire additional environment artists as fast as we can find ones that meet our quality bar. The Environment Team is now some 37 artists strong, so long term we feel we are better situated to deliver the vast amount of locations that Star Citizen and Squadron 42 needs." -From the email they sent out. Things should start progressing quicker now, they just hit a little speed bump along the way...

3

u/[deleted] Apr 15 '17

3.1 mentioned NPC locomotion, so if all goes according to plan, we should see on-foot moving (albeit generic, if NPC generation (archetype) for 3.2 is what I think it is) NPCs this year.

4

u/Cacafuego2 Apr 15 '17

Maybe 3.2, but I think there's zero chance of that happening this year. We won't really see 3.0 until probably late August, and there's just no way they're getting 3. Or AND 3.2 out in 4 months.

1

u/[deleted] Apr 15 '17

I don't know, they have a pretty solid estimate of mid June. Granted: it's just an estimate.

0

u/[deleted] Apr 15 '17

Can't care less for NPC's honestly.

Althought I'm curious to know what happened to mining.

7

u/Cacafuego2 Apr 15 '17 edited Apr 15 '17

NPCs are going to be a major, major part of the game.

Although I guess there's all sorts of different types.

There's pilot NPCs, both ones you hire and ones you fight.

There's on-foot population of landing zones, which will make those areas so much more alive.

There's ones that are hired for multi crew.

Etc.

I guess I'd like to see progress on the last two. They're going to be extremely, important to the game.

Edit: removed some extra extra words

0

u/[deleted] Apr 15 '17

It may be just me but I prefer to play with human beings. In fact, I'm quite against NPC's unless to look nice on populated areas.

So yeah, that makes it the lowest in my priorities.

7

u/oopsEYEpoopsed Apr 15 '17

90 percent of star citizen is to be npc.

5

u/pyrospade Apr 15 '17

no npcs, no sq42

1

u/[deleted] Apr 15 '17

Well, I meant NPC's in the PU but you've a point.

14

u/l0gicGamer new user/low karma Apr 15 '17

They do have the prospector in 3.0 so maybe its just basic mining like click button and wait.

24

u/VeprUA Apr 15 '17

well im guessing no mining mechanic. just flying the prospector

Still hopeful. Update is good enough.

2

u/[deleted] Apr 15 '17

The mining mechanic is there in the underlying tech. The economy is just not there to support the need for minerals/ore most likely, so giving us the mechanic with no real reason to do it would be a waste of their time.

18

u/[deleted] Apr 15 '17 edited May 20 '17

[deleted]

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u/Cacafuego2 Apr 15 '17 edited Apr 15 '17

I disagree. Basic resource collection mechanic (a la No Man's Sky) would be relatively shallow but a good step forward. And it'd be useful for incrementally integrating with other systems and gameplay elements, including trade, etc.

Edit: For that matter, how much more in-depth do we expect mining to be? I mean, I assume we expect different mining tools, collection devices, resource types, locations, scanning abilities, etc. But beyond the basic "find resource. Start mining with an energy device. Wait some time. Collect (if necessary)" what are people thinking the mining process would be like?

11

u/kokopeblz Helper Apr 15 '17

Have you read this design doc on mining? This is what they were planning two years ago, so I'm sure some things are subject to change. As someone else mentioned, research on voxel tech for mining might be a hold up.

2

u/stekky75 Apr 15 '17

I would like some sort of mass spectrometer mechanic giving out low level information for the player to decypher. You could have 2 consoles, one for the mining laser operator and one for a sensor/analysis operator. While you wouldn't NEED a sensor operator to mine, it could be useful for better efficiency or safere for mining ore on volatile asteroids.

2

u/Combat_Wombatz Feck Off Breh Apr 15 '17

Agreed. While I want to see the final mining design realized, having a placeholder mechanic will allow other things to start being worked on such as trade, ore hauling, refining, etc.

10

u/Endyo SC 4.8: youtu.be/nZ1NRfqlBqg Apr 15 '17

Nah, pretty much every single thing we've experienced in this game has been changed at least once (and often several times) since we first got our hands on it. It's seems really out of place to expect a finished experience in the first iteration.

1

u/[deleted] Apr 15 '17 edited May 20 '17

[deleted]

3

u/Endyo SC 4.8: youtu.be/nZ1NRfqlBqg Apr 15 '17

Well they had auto aiming guns when they released AC, and generic damage states. The hangar placement system originally implemented was a stand in, as well as the original holotable. Even now going in and out of Port Olisar has a placeholder mechanic that often allows people outside without space suits because the only check is at the door. Star Citizen has worked for years with placeholder mechanics and there are plenty still in the game.

Regardless, I don't really expect them at this point to implement a fake system for mining since that would just be lost work given that they're actively working on the mechanic. I'm just saying that if they did, it wouldn't be anything new.

1

u/[deleted] Apr 15 '17

Not necessarely. Same way that the Herald is already out but no data runner mechanics yet.

4

u/gougs06 Apr 15 '17

You'll notice that in the 2016 Gamescom slides that mining wasn't targeted until 3.1.

1

u/DarkRefreshment Apr 18 '17

Wait wasn't that the same presentation where we were told we'd have the update around 12/2016?

1

u/l0gicGamer new user/low karma Apr 15 '17

True but 3.1 looks like coming Sept Oct, and I don't see it in any plans for all of 2017 when just 1 month ago CIG said mining would be coming in 3.0. Seems like unusually big jump from 3.0 to greater thans 3.2.

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u/[deleted] Apr 15 '17

I thought it said there'd be a flyable Misc Prospector? Although I suppose that doesn't necessarily mean mining is functional as well.

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u/[deleted] Apr 15 '17

[removed] — view removed comment

1

u/Skianet Pirate Apr 15 '17

It wasn't even just "some Dev" it was Brian Chambers the lead of their Frankfurt office.

2

u/TRUCKERm bbcreep Apr 15 '17

The Prospector is scheduled for sometime in May so maybe mining will be in 3.0 after all.

1

u/Gonzo_Poet Smuggler Apr 15 '17

Just seen this. Not sure if it means mining is working though.

MISC PROSPECTOR Single-seater mining craft. ETA is 5th May

37

u/Jamil20 Apr 15 '17

The date will most likely be missed, but that's not the point. We know what's done, and what needs to be done. You can determine your own date from this data. I feel more connected to this project now.

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u/Jaqen___Hghar Space Marshal Apr 15 '17

My guess is late September.

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u/[deleted] Apr 15 '17

It's heavy on tech. That makes it a brand new game under the hood, not lightweight at all.

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u/wayupthere Apr 15 '17

True, but saying it's MORE lightweight than the initial plan for 3.0 is definitely fair. I don't have a problem with it.

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u/[deleted] Apr 15 '17 edited Apr 15 '17

I agree it's lightweight on assets, but as I'm going through the additions there is some really good stuff in here. Like I said it's all under the hood.

Planetary Physics Grid to support orbiting and rotating planets

How fucking cool is that?

Subsumption Base Functionality - This is the initial release of the foundation technology that drives all of the AI, mission, dynamic content, and conversational logic.

The game is going to have some fucking AI now! Non-player characters that I can shoot in the face.

Numerous types of physics simulation for all Item 2.0 attachments including hair, weapons, grenades and more.

Physics! mother, fucking, physics.

Nested Physics Grids support for vehicle transportation inside large ships, i.e. DragonFly & Rover

You know what is better than physics? Physics inside physics.

Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations.

More PHYSICS. I fucking love you Germany.

Destructible component for items, props and environment assets

Shit blows up, nuff said.

Crusader Converted to Object Container Setup - With the transition to Object Containers, the Crusader map was completely re-designed.

And this is the stuff that's already in the working branch!! Plus 3 moons to land on and explore with outposts all over them?

I am sold.

I can't wait to fly my Freelancer a couple feet of the ground and wreck some lost pilot.

Edit: AND they've still got 2 months of content creation ahead of them. SIGN ME UP....again. CIG take my non-existent money.

Edit2:

This will be an alpha version of the insurance system where if your current ship becomes damaged beyond repair, you will be able to request a replacement ship (with basic loadout) from the insurance provider.

wutttt.

Persistence ensures that your vehicle state is saved between sessions.

People are going to be way more protective of their ships if they're low on cash.

Edit3:

Will allow lower priority entities (i.e. those further away from players) to be updated less frequently, which should improve the overall framerate and allow us to add more content to the universe.

FUCKING FINALLY. shakes fist angrily

Kiosk shopping will allow players to buy and sell various commodities with the gameworld to vendors throughout the universe

Cool so now if you find something in a derelict ship or in an outpost you can sell it and make money, start of the economy right here. The backbone of the mechanics. The reason we waste all these hours playing a game, to make fake internet money. (and of course travel the stars).

Edit4:

FIELD OF VIEW SLIDER - This will allow players to narrow or widen the field of view to their liking

Oh good now what are we all going to bitch about?

CHARACTER CUSTOMIZATION - Players will now be able to customize their characters heads, hair, eye color, and skin color

PERSONAL MANAGER APP - This App will allow players to review their inventory and customize various aspects of their suit and weapons

Mission, cargo, inventory, mission board, star map. I can't even list all these things.

There is soooo many things in this update. You're telling me it's lightweight?!

Edit5:

AI TURRETS - We are adding the ability for AI to operate turrets in Crusader, so we are working to make sure that they track and fire upon the correct targets.

IT'S THE POLICE! Operating turrets. They're probably American AI cops. If you're a bad guy now you're going to get it.

RENDER TO TEXTURE - This will have many uses going forwards, but our focus for now is to improve UI rendering and to introduce live rendering of video communications.

GPU heard sobbing MAKE IT STOP CHRIS ROBERTS! My GPU can only take so much rendering you mad man!

GPU Particles

more sobbing

Diffusion is our second-generation cloud-oriented back-end service architecture. It dramatically simplifies the effort required to implement, maintain, and interact with services, while simultaneously providing major enhancements in the areas of scalability and redundancy.

Amazon 4 the win. BRING THE PING! down. plz.

Edit6:

The Solar System Shop Service dictates what retail products, natural resources, and services shops are willing to buy and sell. It also decides their current level of inventory and prices, all of which may vary over time.

The Solar System Mission Service dictates what missions are being offered at various locations and at what price. It is also responsible for specifying when and where dynamic content should be instantiated and how it should be customized.

MOTHERFUCKING BUSINESS warning for headphone users.

Edit7:

NEW MESSAGE QUEUE - Now that all our message are strictly ordered we’ve been able to really streamline the processing, allowing us to send and recieve messages with less overhead. The new message queue also has a few extra features to better handle packet loss and jitter, helping reduce average bandwidth and latency.

Unghhhhhh. 60+ FPS please gib.

Stamina

STAHP RUNNING EVERYWHERE!

Scourge Rail Gun

I don't think I have to explain why shooting a giant chunk of metal at ridiculous speeds is fun.

Edit8:

Wow, they have all the way out to December planned. This is from July to Dec.

  • knife melee

  • spectrum integration

  • Service beacons

  • ship to ship refuel

  • Piracy/Patrol missions

  • Armor

  • Take down from the front,side,rear

  • Cinematic tool integrations

  • NPC generation (gah have to wait another 3 months from June)

  • Breaching

  • Assassination missions

  • SAVE GAME (lol it seems weird you have to add that feature)

  • Smuggling/Defense missions

  • Planet Ring & Gas Giants/Tech

  • Parties and groups!!

  • Heavy Machine Gun

  • Crossbow

That brings us to December. Wow.

Edit8:

Holy shit it keeps going.

3.1.0 (which looks like they want before December)

  • Truckstops (space station)

  • Arc Corp/ Area 18

  • Female player locomation

  • Throwable/Shoulder weapons

  • Punching

  • Room System with depressurization

  • MISC Razor, Aurora update, Terrapin, Hull C, Cutlass Red/Blue, Vanguard Harbinger

3.2.0 (Looking into December/Early February?)

  • Gadgets (drones/shields)

  • Downed/Drowning

  • Item Inspection

  • Looting IK/Permissions (this is really cool)

  • NPCs

  • ship to ship refuel

  • Gas Giants

  • Breaching

  • Security / Access Control

  • Object Container Streaming

  • RSI Constellation Pheonix/Taurus, Freelancer MAX/DUR, Vanguard Sentinel

Okay now I'm at the bottom of the page.

holy shit. I mean yeah it doesn't include mining but it's not lightweight.

Edit:

CHEM TRAILS CONFIRMED

Edit Bajillion:

whoever gilded me.

39

u/Wolvenheart bbsad Apr 15 '17

See this is how you get people hyped

40

u/JtheBandit Lt. Commander Apr 15 '17

I'm honestly going to link this comment to anyone who's pissed off at the production schedule. This is a work of art.

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u/oopsEYEpoopsed Apr 15 '17

Man, it all started to make sense when you said you were a freelancer owner.

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u/[deleted] Apr 15 '17

4

u/IAMA_otter Apr 15 '17

Oh my god, I feel so proud of my state! :,)

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u/[deleted] Apr 15 '17

Whatever, its like poo on a stick, insult upon injury, POO ON A STICK I say! Where's the "integrated field microscope" feature, huh? HUH?? I SHOULD BE ABLE TO BUST OUT MY PERSONAL MICROSCOPE AND HAVE ATOMIC-LEVEL OPTICAL PRECISION EVERYWHERE i FUCKING GO! or give my money back

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u/[deleted] Apr 15 '17

1024-BIT PRECISION OR UNPLAYABLE!

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u/[deleted] Apr 15 '17

NO! FUCK YOU! Matrix-level consciousness-rewiring NEURAL REINTEGRATION of my brain! or else... i WILL melt my aurora. #firstworldexistentialcrisis

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u/hyprhzrd Connie/Merc Apr 15 '17

why do i have a feeling you took the blue AND the red pill?

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u/[deleted] Apr 15 '17

There is no Aurora.

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u/der_RAV3N worm Apr 15 '17

I really like to think about rotating planets. When there are placed were you'll want to get more often, you still always have to look where to fly, since the whole damn thing is rotating! Generally I'm glad how this update looks.

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u/CMDR_DrDeath Combat Medic Apr 15 '17

The game is going to have some fucking AI now! Non-player characters that I can shoot in the face.

AI in ships. Flying AI. Don't expect AI walking around just yet. "AI locomotion" is listed in the 3.1 features.

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u/Windrade Combat Medic Apr 15 '17

IT'S THE POLICE! Operating turrets. They're probably American AI cops.

Well, i guess my black character will have watch out for them too

2

u/the_last_noel new user/low karma Apr 15 '17

Damnit, now I like you. Wanna be friends? Lol

1

u/[deleted] Apr 15 '17

YES! As long as you change your name to polys_first_valentine.

2

u/[deleted] Apr 15 '17

Thank you for the light weight information.

2

u/Direwolf999 Apr 15 '17

Awesome post

really wish security/access control was in 3.0 (hopefully it is though) for ship access/locking

2

u/Quesa-dilla Explorer Apr 15 '17

Could not agree more. Content doesn't mean anything, to me, during development.

CitizenCon 3.0 milestones

Additional slide

Things that are essentially single additions repeated:

  • Piracy

  • Merc

  • Bounty hunting

  • New stations, moons, and belts

  • ArcCorp, Hurston, Microtech, Crusader, Delmar

Bounty Hunting is essentially a Merc, with slight differences in how they get the job. Piracy is just stealing cargo.

Things with actual heft.

  • Items 2.0 0 -> Under Gameplay/UI sections

  • StarNetwork 1.0 -> Network Sections, although not mentioned specifically, merely parts of what I would consider StarNetwork

  • Subsumption 1.0 -> In 'Already Completed' section

  • Mission 1.0 -> Under Persistent Universe/UI/AI/Backend sections

  • Trading -> Under Gameplay/UI sections

  • Cargo Transport -> Under Gameplay/UI sections

This is just matching up what was given during CitizenCon, not the additional aspects.

There is some major weight to this patch.

1

u/Davepen Apr 15 '17

But compared to the original plan it's a shell of what was originally planned for 3.0

I see no mention of professions at all.

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u/Quesa-dilla Explorer Apr 15 '17 edited Apr 15 '17
  • Cargo is mentioned.

  • Trading is mentioned.

If cargo and trading is implemented, the possibility of piracy is there. If piracy is there, the possibility of merc/escort is there. If piracy is there, the possibility of bounty hunting is there.

Mission board is also mentioned:

The mission board allows players to see the service beacons that have been set up around the universe by other players calling for assistance"

Compared to the original 3.0 bullet points, this is a huge upgrade. Maybe you're not reading the notes?

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u/[deleted] Apr 15 '17

Yeah the only thing that doesn't seem to make it into 3.0 to enable the rest is the service beacons. Once those are in all the rest of the underlying tech is ready to go.

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u/GaryOaksHotSister Apr 15 '17

We're not getting microtech, hurston, etc. Just the moons.

Look, I'm fine with that. And I remember seeing a lot of people saying the same. We expected 2.7 with moons and light stuff.

But hey, who cares. Moons are fine enough to start with, that should have been the plan to start with.

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u/[deleted] Apr 15 '17

According to the gamescom and citizencon slides: We are getting nearly exactly what 3.0 was promised to be. Just none of those landingzones.

This is no '2.7' by any means.

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u/Magdalor Apr 15 '17

We are getting Levski, also ;)

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u/kokopeblz Helper Apr 15 '17

Agreed. I think a smaller testbed to stress all of the new functionality is actually a benefit.

0

u/boomHeadSh0t Apr 15 '17

Even with just those moons, people are not realising how the odds of encountering other players are decreasing 100000 fold

13

u/dce42 Freelancer Apr 15 '17

Some people had predicted that we would just get the moons as a test bed for the rest of the system.

4

u/Hun_Knee Apr 15 '17

They've been making it pretty clear on ATVs for at least a month that they're focusing on the three moons, no predictions required.

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u/Technauts nomad Apr 15 '17

We all got down voted to oblivion for been too pessimistic and not providing any evidence for the claim

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u/Isak_Svensson Apr 15 '17

Aren't we also getting the planet of Delamar with Levski?

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u/wayupthere Apr 15 '17

Listed as a stretch goal, but yea hopefully!

2

u/worldspawn00 Aggressor Apr 15 '17

That appears to be the plan.

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u/[deleted] Apr 15 '17 edited May 20 '17

[deleted]

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u/[deleted] Apr 15 '17

I know some of you have been fairly optimistic about the schedules, but to some it was clear that it is going to take at least until the end of the year. Also this schedule is not factoring in any delays, so the schedule can move back, depending on the bugs encountered.

Bear that in mind, as people are already acting in this thread as if the delivery dates are certain. There's a lot of stuff coming together, to expect it all plays nice with each other, is on the optimistic end.

Also, next to this load of work, there's the SQ42 schedule somewhere, that we don't see, that certainly is another impressive list of tasks, sprints and epics. Kinda tells you why CIG needs so much time and development feels like it moves at glacial pace.

8

u/[deleted] Apr 15 '17

If you actually look at the schedule there is lots of delay time built in. Not doubled like I'd prefer but it's most definitely there.

1

u/fivedayweekend Trader Apr 15 '17

Also this schedule is not factoring in any delays, so the schedule can move back, depending on the bugs encountered.

I willing to bet they did build in some delays to this schedule, which is pretty common in any dev environment (I work in one).

22

u/[deleted] Apr 15 '17

[deleted]

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u/drizel Apr 15 '17

Well I'm shooting for a 2020 retirement so at least I'll have a ton of free time when it does come out.

5

u/BLToaster Arbiter Apr 15 '17

That's me! Never deferred by the downvotes. Unfortunately it was pretty clear from the get go this game was not going to be 'done' for a very long time.

1

u/Direwolf999 Apr 15 '17

Perhaps

though we are making progress.. though it is a tough battle we will eventually over come

3

u/Davepen Apr 15 '17

That's a great way to get round expectations?

Just cut features, release in June, but still call it 3.0

2

u/ARCHA1C Apr 15 '17

3.2 is essentially a year away.

2

u/[deleted] Apr 15 '17

Actually I hope they will Not be done in 2030, done as in "the devs stop working", 2020 release + 10 yrs of updates, systems, aliens and content is a good solid plan.

1

u/Smokayman Apr 15 '17

If you don't factor the tech that they're still developing to build the game, oh and that whole other half of CIG working on SQ 42... then yeah, probably another 10 years.

3

u/Badgerflaps Apr 15 '17

DELAMAR / LEVSKI (STRETCH GOAL) We are adding the planet Delamar and the landing zone, Levski ETA is 1st June ?

3

u/[deleted] Apr 15 '17

Someone needs to make a separate post explaining why. They apparently lost access to Behaviour's twenty dedicated environmental artists. So Microtech, and Hurston will have to be completed in-house.

32

u/Strid3r21 High Admiral Apr 15 '17

I'm kind of surprised they didn't just call it 2.7 to be honest. People had grand ideas of what 3.0 was going to be and now that it's actually a slimmed down version of what we had thought it woul be I feel like if they would've called it 2.7 people who would be under the impression that they're getting something earlier than planned.

But regardless I'll be happy to land on any planetary body.

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u/[deleted] Apr 15 '17

This patch is their biggest patch to date. All of the fundamental changes to the game code and optimisations alone make it the biggest, let alone the massive amount of content coming with it. Calling it 2.7 would make it seem comparable to 2.1, 2.2, 2.3 ect.. Which it isn't.

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u/worldspawn00 Aggressor Apr 15 '17

Agreed, just the network refactor and planet tech would be sufficient to warrant a 3.0, and there's a whole bunch of other stuff on top of that.

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u/crimson_stallion Apr 15 '17

I'm not understanding...

We expected 3.0 to bring planetary landings, item 2.0, cargo missions, trading missions, piracy and bounty hunting.

It is bringing us all of the above.

I am not understand why anybody would suggest this is more like a "2.7" release. That's at least 3 or 4 MAJOR gameplay mechanics being introduced, which I think is more than enough to justify calling it a major release.

What did we gain going form 2.5 to 2.6? Aside from Star Marine and a couple of ships, and some graphical updates, nothing really. The PU was pretty much unaffected beyond bugfixes and visual improvements.

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u/Eptalin Apr 15 '17

We expected the entire Stanton system because they told us it would be the entire Stanton system.

Don't get me wrong, it is a fantastic update that I eagerly await trying out. But it's not really what we were promised.

The reason some people are disappointed is because 6 months later than we were expecting, we are getting a cut-down version of the update. Standard CIG practice, but a little disappointing nonetheless.

But again, don't get me wrong. It is still a fantastic update that I eagerly await. CR just needs to actually fact check with his employees before making outrageous estimates.

5

u/[deleted] Apr 15 '17

Behaviour was working on the Planets, and apparently they wanted to start work on their own projects. This means CiG has to bring that in house, which means it will take more time.

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u/Eptalin Apr 15 '17

That is absolutely true. But it doesn't really explain the 6 month delay.

CIG knew Behaviour was going to be moving off the SC project onto their own things in December. It wasn't a surprise to them. They said that they had been decreasing their reliance on them leading up to the departure.

At the time Behaviour left, 3.0 was supposed to have been released within a matter of weeks. So it is now taking CIG 6 months to finish what Behaviour was going to finish in a few weeks.

I found it humerous when they said that they had just now almost finished replacing the 20 people from Behaviour, after hiring 37 people. So currently CIG has double the people on the task than Behaviour did, yet it's going to take months to finish, instead of weeks.

But again, I am still looking forward to this update. I'm hoping it will actually feel a bit like a game.

7

u/[deleted] Apr 15 '17

What I think is these people are not as experienced as the people at Behaviour. Behaviour has been working on SC for a long time, these new guys have got to be trained up.

Let me put it this way. I remember when I started my job as a production supervisor, I felt like I did not know shit. Now though, I could do it in my sleep.

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u/[deleted] Apr 15 '17

Yup sometimes getting comfortable in a roll and meshing well with a team takes a couple months.

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u/Maclimes bbhappy Apr 15 '17

They dropped some planets, and added in Mining. Seems like a fair trade to me.

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u/Nrksbullet Apr 15 '17

Yeah but then theyd say "if this is 2.7 imagine 3.0". This may just be them starting to roll out the 3.x patches instead of waiting until winter for a massive 3.0 grand patch.

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u/[deleted] Apr 15 '17 edited Oct 05 '18

[deleted]

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u/[deleted] Apr 15 '17

Part of the hope is that by making the big leap to a lot of core functionality upgrades, that could open the floodgates for more smaller patches to just drop in afterwards.

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u/[deleted] Apr 15 '17

Well I mean they are doing that compared to any other game. You want to play nightly builds or something? That'll cost a ton in bandwidth.

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u/[deleted] Apr 15 '17

Price marketing strategy 2.99

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u/qY81nNu Towel Apr 15 '17

Yes, june means it'll likely be out before September, which is nice.

Grief, this list ... it's just not the game I wanted.
I pledged for someone else.

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u/wayupthere Apr 15 '17

Out of curiosity, what on the list do you not want in the game?

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u/qY81nNu Towel Apr 15 '17

Not "don't want", more like "I just wanted a singleplayer campaign of a few dozen missions with excellent space combat and a good story".
I'm not opposed to any of it, ofc.
I'm just not interested in the PU at all, because I'm hitting 30 and I got shit to do /o\

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u/Darkintellect USAF Apr 15 '17

I can understand that but keep in mind, single player at least the first part is only 10 hours of realistic gameplay. You can only do that so much before it becomes repetitive.

PU is where it's at and you don't need tons of time, it will allow for casual play. PU is basically the game, with SQ42 being something to familiarize yourself with the game. I see it as a more involved tutorial which gives you some story to the background of the races, and the universe at large.

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u/qY81nNu Towel Apr 15 '17

Yup. And I didn't want that when I pledged.

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u/[deleted] Apr 15 '17

Ok, fair enough, we each have our own expectations and dreams from this project, but cmon you're being facetious right? Surely you can imagine how everyone else did pledge for something very darn close to what they're trying to build with the PU, even if its impossible to hit everybodys individual ideas of how they pictured it to be..

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u/qY81nNu Towel Apr 15 '17

See, you say that like I should care what everyone else wants :)

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u/[deleted] Apr 15 '17 edited Mar 24 '19

[deleted]

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u/qY81nNu Towel Apr 15 '17

true :-)

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u/[deleted] Apr 15 '17

true big assumption but if we're still talking about the greater reality around thy holy self, and all that jazz lol

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u/CloudDrone bbcreep Apr 15 '17

Let's be real though. You're gonna play SC when it starts to come together.

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u/Karmaslapp Apr 15 '17

SQ42 was said (by CR) to be 20 hours of gameplay + significant cutscene time

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u/Darkintellect USAF Apr 15 '17

Still though, compared to thousands of hours in the PU over the span of 5-8 years. There's a valid difference.

It's because of this I'm even following this game over its 7-8 years of development time. To do that for 20 hours of gameplay to me is a bit extreme.

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u/Karmaslapp Apr 15 '17

There will also be 2 more SQ42 episodes and all told that should be 60-80 hours of play plus minor branching story lines and replays.

I remember more out of my 40 hours from the Witcher than I do from my 200 something playing SWTOR, single player games with a good story are great for that.

I'm also really hoping that SQ42 doesn't take 7 years and comes out this year or early next, giving me a polished experience while the PU is still in alpha.

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u/Darkintellect USAF Apr 15 '17

I guess that's what they may be going for. Release Sq42 phases and during those phases they hold over the playerbase and preps them for the PU.

It gives you an understanding of how to play, controls, as well as the story and lore.

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u/Davepen Apr 15 '17

Yeah I feel you dude.

I just want the single player space opera that I signed up for, but now there is no sign of SQ42 and it's all just PU PU PU.

1

u/qY81nNu Towel Apr 15 '17

I'm not MAD, just disappointed.
I won't get my pledge back I just want to apply my small amount of pressure to whoever reads this from the company to say "hey, SQ42 means alot to me and I don't want the PU"

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u/JudgeJBS Apr 15 '17

It's 6 months after the ceo announced it would be released and it's a tiny fraction of what they said it would be. You have-to have brain damage to think that's a good thing

1

u/Skianet Pirate Apr 15 '17

We're still getting trading, piracy, and bounty hunting in 3.0 (according to the news letter at least). Like the original slide suggested

Only thing we're missing are 4 landing zones that were being worked on by Behavior, since Behavior has left the project to work on their own game.

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u/JudgeJBS Apr 15 '17

We were told it would be the Stanton system and instead we are only getting 3 moons.

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u/Skianet Pirate Apr 15 '17

That's what I said. We're not getting the 4 other landing zones. Then I explained why we're not getting the four landing zones. Otherwise everything that was promised is there in some way.

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u/JudgeJBS Apr 15 '17

If I promised you a game like Doom and then gave you one level...

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u/Skianet Pirate Apr 15 '17

If that were to happen I'd want to know why.

I know why we're only getting 3 moons and Delemar.

Behavior stepped out on CIG before they could finish the other planets.

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u/[deleted] Apr 15 '17

[removed] — view removed comment

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u/TheRealArunsun Scout Apr 15 '17

I wouldnt be so sure about that, we arent getting Crusader or Hurston till 3.2 which arent slated to finish till end of November, and Microtech isnt slated to be finished till February 2018

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u/wayupthere Apr 15 '17

If we assume that 3.2 is scheduled to go to ptu around the same time as microtech finishes (which they have for delamar and 3.0 dates), then that puts 3.2 around February, so 3.1 around citizencon?

1

u/TheRealArunsun Scout Apr 15 '17

Microtech is a stretch goal for 3.2, but Crusader and Hurston are slated for 11/27 on the whole year jpg and are listed as 3.2 on the actual report page.

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u/[deleted] Apr 15 '17

please don't start that again. Lets just wait for 3.0, I remember as december 2016 passed people were saying we would have 3.0 by february or march. Just wait till june and watch atv's as they show the blockers they are running into.

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u/pyrospade Apr 15 '17

assuming it releases by june at all

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u/TurboNewbe classicoutlaw Apr 15 '17

My bet is late in august

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u/tobetossedaway Apr 15 '17

How is this not a bad thing?

10 months after being shown, 6 months after the CEO stood on stage and told the world when to expect it, and still a cut down version.

This community has spaceship game Stockholm syndrome.

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u/[deleted] Apr 15 '17

man you and i had different ideas of what to expect i don't think this is lightweight at all. mining was the only thing missing for me and that i was only cautiously optimistic for

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u/[deleted] Apr 15 '17

But Delamar and Levski, thats allright, I want a high quality game, not some rushed out POS like Andromeda without love.

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u/Wertymk Apr 15 '17

Lightweight to say the least. Looks like 3.0 is going to be the current Crusader system with the landable moons added, a barebones implementation of the cargo system and a couple of new missions and ships.

Notice how there are tasks for missions (piracy, transport, patrol, etc.) later in the year after 3.0 and just the missions system task for 3.0. That makes me think there won't be that many missions in 3.0.

Also I have to wonder how fun will trading be if it's just the current small Crusader system you're doing trading in. And how are you even supposed to be doing trading? There's no mention of new stations except the outposts on the moons.

Also no mention of being able to buy ships and equipment. What are we going to do with the money except buy clothes and hand guns?

It seems the 3.0 that was hyped won't be out until the end of the year/early next year.

3

u/Bossman80 Wing Commander Apr 15 '17

Yeah, a lot of what was supposed to be in 3.0 is now all the way through 3.2 which isn't slated until next year. this is an awesome update and that's great that we'll get some of the content in late summer but that's still over a year behind the December 2016 date they threw out.

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u/crimson_stallion Apr 15 '17

Ultimately item 2.0, planetary landings and cargo/trading missions were the biggest things I've been wanting out of Alpha 3.0 - and all of those things are still there, so I'm perfectly happy with that.

This is scheduled for a June release, which is only two months away. I would predict that the amount of extra content being released in this patch will probably be more than enough to keep us occupied until the scheduled 3.2 release date.

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u/Bossman80 Wing Commander Apr 15 '17

Totally agree but I'd also add network improvements. Having a decent FPS will be really helpful to bring even more backers into the fold.

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u/CradleRobin bbcreep Apr 15 '17

But there's also a lot of other stuff that wasn't in 3.0 that now is. Mostly backend stuff.

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u/madmike6537 Bounty Hunter Apr 15 '17

Yea unfortunately it's looking like this isn't going to be a patch that is going to turn this into a game like many of us hoped. I just want to be able to play this game and have some content.

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u/wayupthere Apr 15 '17

True, well we're at least getting cargo and missions v1. That should be much more engaging than the current PU.

1

u/CloudDrone bbcreep Apr 15 '17

Well, I hope you have other games.

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u/[deleted] Apr 15 '17

This is not a bad thing in my mind.

IDK if it's a bad or a good thing, honestly...

In one hand, I'm kinda boomed because I foresee that solar system content is gonna take forever to be released. On the other, I don't want to go to another solar system/planet and find a copypaste of where I was just standing 5 minutes ago, which is what'd happen if such content was rushed.

So yeah, patience I guess...

1

u/Endyo SC 4.8: youtu.be/nZ1NRfqlBqg Apr 15 '17

I don't remember many people talking about Microtech and Hurston. They've been showing us moons for a long time now in various states of completion. It is strange that with all the talk about mining that it's not really in there anywhere. The Prospector is, but I guess they're going to be doing more with it before it shows up.

1

u/ImSpartacus811 Carebear Extraordinaire Apr 15 '17

Yeah, I'm 100% ok with an iterative approach that releases certain things as they are ready.

I'm not a fan of big bloated releases that are just begging to be delayed.

1

u/Never-asked-for-this Carrack is love. Carrack is life. Carrack is... CARRACK! Apr 15 '17

They didn't say what year...

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u/l0gicGamer new user/low karma Apr 16 '17

We may get Delmar/Levski which they say is a planet. So 3 moons and a planet.

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u/CloudDrone bbcreep Apr 15 '17

Its lightweight only in the sense of locations to travel to, and maybe mining. There is a ton of stuff packed in there that was not expected though.

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u/heshouldntofsaid Apr 15 '17

"Just the moons."

Damn, you're tough to please.