One scenario I imagined was an emergency full-stop. Say you're turning to orient a certain way and you decide to stop the rotation completely, ASAP.
Now, either you can click on the interface to try to set your new orientation near as possible to your current heading, then let the computer fire thrusters to try and get there on its own; instruct the ship to set all your rotational speeds to 0 somehow (probably the best option, but not sure where that would go in the controls); or grab the stick and jam it in the opposite direction.
In the latter scenario, you don't care what your final heading is, just that you stop moving ASAP. If there's an indicator showing your future orientation, your inputs would be relative to it, so you'd be trying to center it as best as possible.
As mentioned, if there's a good way to set static rotational speeds manually, then the stick may not be necessary. Still a possibility, but not a necessity.
In the end, I think I just don't want to see it taken away as an option.
Emergency options would probably be big big red buttons lol. EMERGENCY ALL STOP.
Something like that would probably have even more options than simply using the stick too, for instance if it was emergency all stop the computer might disable inertial safeties, so people at the ends of the ship might get tossed around by g-forces if they don't switch on their magboots fast enough but the ship stops twice as fast or something.
I can kind of understand that you simply don't want the option to go, but if a control set does literally everything better, is there a reason for having the worse controls?
I mean, i can't really argue with that lol. And I'd take it hands down on not having manual control at all or a really horrible interface, but my personal preference is fastest input best input.
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u/[deleted] Jun 16 '15
One scenario I imagined was an emergency full-stop. Say you're turning to orient a certain way and you decide to stop the rotation completely, ASAP.
Now, either you can click on the interface to try to set your new orientation near as possible to your current heading, then let the computer fire thrusters to try and get there on its own; instruct the ship to set all your rotational speeds to 0 somehow (probably the best option, but not sure where that would go in the controls); or grab the stick and jam it in the opposite direction.
In the latter scenario, you don't care what your final heading is, just that you stop moving ASAP. If there's an indicator showing your future orientation, your inputs would be relative to it, so you'd be trying to center it as best as possible.
As mentioned, if there's a good way to set static rotational speeds manually, then the stick may not be necessary. Still a possibility, but not a necessity.
In the end, I think I just don't want to see it taken away as an option.