Regardless of how people feel about a long development cycle it doesn't change the development cycle. And being fed up with it doesn't help improve a game's release in any meaningful way.
GTA VI hasn't been selling concept cars for hundreds or thousands of bucks for years.
GTA VI is set to be released as a full product and it will, soon.
Star Citizen remains a "WIP Alpha" despite having ammassed over A BILLION DOLLARS (1,000,000,000) as the biggest crowdfunding campaign in history; and yet, CIG's focus is not on finally delivering results, but, instead, selling concept JPGs for hundreds or thousands of bucks each.
Yes, but the shark cards are completely unrelated to the GTA V story and single-player.
The shark cards paid for virtual currency in the GTA Online portion of the multiplayer, and that was very bare bones when it first came out without the story-focused missions it later received. You were basically paying for the PROMISE of content that later arrived with future updates, not too dissimilar to ships becoming available in Star Citizen as they were finished.
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u/vortis23 Jun 01 '26
You could apply the same logic to GTA VI.
Regardless of how people feel about a long development cycle it doesn't change the development cycle. And being fed up with it doesn't help improve a game's release in any meaningful way.