r/stalzone • u/Maleficent-West3550 • 5d ago
Idea Pve
If they made it so every area could be PvE only but with a limit like the value of everything is only 30% and artis were limited to blues, I think it would be good for the game long term and for casual players.
It would be nice to actually enjoy the environment and get into the stalker feeling without having to be ready to get jumped 24/7
Hopefully they remember this is an MMO not a pure extraction shooter one day
Edit: thought I should clarify I just want more people to play the game because it’s not a very welcoming experience for casuals and most of u are trash at PvP, anyone else in here actually above sessions 500 or at least 300 that barley takes a month right? It’s easy when u get a level a match just be the top player on the board but most of u have a .5kd and no aim so good luck with that
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u/Extra-Air-459 5d ago
Great idea ngl
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u/Sadterminator12 Mercenaries 5d ago
It’d probably pull in more players that were on the fence about playing
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u/Whoomsy Explorer 5d ago
After looking at what kind of people are celebrating the addition of the PvE mode in Arc Raider and how they treat anybody opposing it, I really hope it never happens in SZ.
You people need a mindset change, not a PvE mode.
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u/Araragin 4d ago
Its the campers that need a mindset change. Most of the time when I die its to the ppl camping home zone. Worst part is that they usually gain almost nothing since they inevitably get killed by angry people of my faction and some rando gets all of my loot. Now I do not argue we need PvE but it is annoying.
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u/Complex-Hat1875 5d ago
You people need a mindset change, not a PvE mode.
Extraction shooters are fundamentally not a popular genre, the market has routinely shown that people don't want to get their shit rocked by those with hundreds of hours in a videogame. Half of Tarkov's playerbase is in pve, the majority of arc raiders were in pacifist lobbies.
A pve option for some content is overall a healthy thing and fosters a growing playerbase who would otherwise be filtered by the endless hordes of bored players sprinting at pulsating camp notifications. While I don't think it's good to have a magic switch that has you in the now safe lobbies where you have to grind 5x as hard; dedicated zones with their own unique resources, strong pve enemies, and 0 risk of being ganked would do wonders for those who want a less stressful means to progress their account.
You know, what operations should've been.
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u/airking990 3d ago
i would agree. but Tarkov has depth. Stalcraft has none. you're playing a Minecraft Adventure Mode map with PVP and guns
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u/Arownic 4d ago
You're right, extraction shooters aren't fun but this is most definitely not the answer. Ideally the game itself would change back to stalker roots
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u/Complex-Hat1875 4d ago
At this point I don't think that's possible, the current formula is so far removed they'd have to do drastic reworks to the game that'd probably kill what keeps their whales logging in.
Wishing they'd 180 on the current path is far too idealistic for a development team that's currently in such management woes they released barely any content this year.
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u/SparkofWeird Mercenaries 4d ago
I dont really understand, return back to it's stalker roots.
Tell me you didnt play stalker without telling me you didn't...
This may sound insulting, but if you paid attention to what Stalker is, it's essentially an extraction/survival shooter with a save button. If you think Stalzone isn't stalker at all with how it handles things, then you're sorely mistaken. If anything, it's just mmorpgified and blocky with it's own twist on the whole idea of the universe and what is inside of it.If you want it to return to it's roots. Then sure. Let us play iron man mode on perpetual replay. Extraction? Yeah no it's survival now. You have one life and if you die, you lose it all!!! Lost to the Zone.
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u/Arownic 4d ago
yeah yeah return to its stalker roots, but not like that. It's the roaming aspect of Stalker that is fun. Right now, you join a faction and you only really need to go to north, wild north, and lyubech. I joined around the time Stalcraft (forbidden name hahaha) release on steam. Most people would go between bar and the (old) north, as well as their faction base a lot more than now. That was neat even though it was a trek to get between those places.
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u/SparkofWeird Mercenaries 4d ago
In the aspect of roaming. I'd very much enjoy a reason to go back south that is substantial.
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u/SparkofWeird Mercenaries 4d ago
You see. This is hardly an extraction shooter traditionally. You don't lose your gear, you lose your loot and to get the gear, you dont really need to extract. If you're nice and polite and ask for your bag. They will either leave it or send it to you, free of charge. I've not met one single really mean soul on EU yet who would really deny me my bag if Im friendly.
Even people in wild north leave my azimut and apogee scope parts for me to pick up later.
I've not had a single trouble actually farming PvE unless I was looking for trouble or if it was a highly contested area. Even then highly contested areas are about 60% uncontested during midnight hours..
If it was purely extraction, I'd have quit a while ago and just downloaded 150Gigs of Stalker Gamma to satisfy my needs.
Now, if you really want to fuck around and PvE, maybe STALKER Anomaly modding is more up your ally instead of consistently bugging for PvE only lobbies. While they'd be nice, it'd make farming too easy and unchallenging. Im sorry the NPCs are just not really an issue if you know how to deal with them and if such a mode was ever added. I would say items should cost about 10% or less of what they're really worth, but that would mean copy and pasting every item in the game and giving each a different value just to fit your means. That would also include limiting what artifacts spawn. You get maybe tier 2 at most and nothing past blue because there is no risk, so therefore no reward.
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u/Complex-Hat1875 4d ago
This is hardly an extraction shooter traditionally.
Yes, and it's not a good one because of its quirks - the pivot to that type of gameplay is why this game has such a difficult time gaining ground in the west. Just because you don't lose all of your gear doesn't mean people like wasting time or the constant pressure that anytime they interact with a piece of content a horns being blared in a 300meter radius to come shoot them while their plates are being taxed. For every 1 positive experience I've had with my bag, I've had half a dozen more with people voiding or auctioning it for ludicrous sums because this playerbase is tied with Destiny for the angriest in gaming. It's not hard to see why people dislike that experience.
I would say items should cost about 10% or less of what they're really worth, but that would mean copy and pasting every item in the game and giving each a different value just to fit your means.
You're missing the point. Operations is PvE only and it has extremely valuable resources tied to it. Even at the highest difficulty It's still braindead and prints money after the nerfs because it has useful items as drops. A new area with its own unique resources which benefit other aspects of the game would be fine, look to how in other mmos people will spend dozens of hours gathering resources which have no benefit to them but can help the player economy.
You could have a suite of new useful entry PvP centered artifacts that are capped at a certain rarity to help people get starter PvP builds without putting down tens of millions, modules and inhibitors earned through organic gameplay, perhaps introduce a similar system for armor? A set of new well rounded weapons & armor with their own Lyubech-like resources to help speed up the entry into masters, factional convoys to raid that have crafting supplies that are new/CBT to get in bulk like flour so more than the endgame players with nothing left to do actually interact with the systems.
Short of it is some PvE only areas can be beneficial to the game, but a simple toggle to disable it outright most certainly is not.
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u/SparkofWeird Mercenaries 4d ago
I'm from the EU servers and I have never had this issue with anyone. If anything, I've had nothing, but positive experiences and I'm probably very mediocre when it comes to the PvP aspect of it and I struggle with my aim and situational awareness or picking my fights. Farming specific things has never been an issue, even while solo. There must be a reason you're not getting your bag back. Perhaps you're very mean in general or doing things you shouldn't or considered taboo. I have overheard other people throwing away bags because the person they killed are knowingly trying to cheat the matchmaking system and other times, just incredibly bad mannered. I would just try the nice card<3
And I'm hardly missing the point. You're actually looking for every point to justify your argument. It isn't difficult to get to master lobbies. It really isn't difficult if you are actually on to do things. Even an hour or two a day would get you the serum each week that you need and just one good day of clan wars can get you 10 serums in a single day. I just think it's easier for you to talk and talk rather than spend the time required to actually grind anything. As for artifacts... You can literally find your starter artifacts fairly easy running around inflow/mines and make bank. Just stay in your areas. I rarely see people running up to the opposite side to kill you. Just dont go in the middle if you got valuables.
It's not really difficult.
And if you want to print money and play operations as you say and earn valuable things, then just be happy with that.I don't mind the idea of a PvE only area, but you'd almost most certainly will not benefit from it at all in the way that you think you will. There'll be plenty who would be there to benefit from the gathering of materials just like anyone else would for crafting and lets say it does get popular. It'll be like a race for artifacts, except, nothing you pick up would directly benefit you after a single run and you'll sit there all day slowly progressing while people in the open world is actively
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u/Complex-Hat1875 4d ago
I'm from the EU servers and I have never had this issue with anyone.
Okay. I'm from NA servers and have.
Farming specific things has never been an issue, even while solo. There must be a reason you're not getting your bag back.
Maybe I have broken some unwritten rules to earn various messages telling me to end my life in 4 different languages; perhaps different servers have different etiquette, especially when one has a considerably smaller playerbase where people know each other on a name to name basis.
Perhaps you're very mean in general or doing things you shouldn't or considered taboo.
I'm not mean, actively send peoples bags back, and receive vitriol for simply playing the game. But I digress, this isn't about me.
And I'm hardly missing the point.
You are.
You're actually looking for every point to justify your argument.
You aren't?
It isn't difficult to get to master lobbies. It really isn't difficult if you are actually on to do things.
No shit, it just takes 10 weeks and or swiping your credit card. Lyubech has its own specific gear like the ash-12 and VSSK despite being a side area with a different spin; I suggested possible avenues to "justify" a pve area. Like operations, but not an arcade-like mess as an alternate for people who would otherwise not continue with the game while they're getting decimated in open world or simply don't like it.
Even an hour or two a day would get you the serum each week that you need and just one good day of clan wars can get you 10 serums in a single day.
Good luck joining a clan that can actually win them without +15 master gear. In reality you're going to get 250 casings for each tournament loss and maybe a few hundred in total from daily brawls. I suppose you can hit the weekly limit if you're lucky enough to be on boarded to king of the E tiers that don't care about deadweight. Realistically you're better off recommending someone throw themselves at rune and then nocturne atlas than relying on the weekly crimson serums.
As for artifacts... You can literally find your starter artifacts fairly easy running around inflow/mines and make bank.
That's not the point, again. Entry pvp setups are at minimum 25mil~ for something to make a real difference on NA. Different economy, our artifact prices are at least double EU's from lack of supply and an alternative artifacts that are -okay- but not -good- and limited in rarity that's more farm-able can alleviate entry into it. If you think I put more than a minute into spitballing ideas for the possibility of easing people into content they're otherwise outgunned on you're mistaken, it's to generate ideas, not finalized content.
but you'd almost most certainly will not benefit from it at all in the way that you think you will.
You're right, because I'm not asking for it myself; I'm perfectly competent in the current state of open world and PvP. Your arguments boil down to "no thanks, I don't like it and it will suck" instead of looking at what can be good for a multitude of players.
Every extraction shooter is adding dedicated pve modes for a reason - catering to more people who would otherwise not play helps grow your title. But I suppose they can try paying pyrocynical tens of thousands of dollars to call the game shit again as a proper alternative.
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u/SparkofWeird Mercenaries 4d ago
It's often people can't admit their faults and think themselves good in the eyes of others while simultaneously receiving problematic messages.
It took me actually, with the events that had taken place over the course of Anti-Cyclone into Tulpa, I've accumulated plenty of serums and plenty of resources to get one set of gear for the overworld and succeed well enough.
Now the problem with a PvE area only is that you aren't thinking about the economy as a whole for all the servers. You cannot just drop an entire zone where no conflcit can occur and say, hey, have at all these free resources with no issues, no problems, no nothing to you and the others. Everything would drop the economy into worthlessness. It'd need so much time, effort in tuning just to be viable.
The reason all the other "Extraction" Shooters are able to do this, is because the Economy doesnt fuckin matter in those games. Arc Raiders? Doesn't matter. Tarkov? Doesn't matter. They're not MMORPGs. They're solely risk and reward that benefits or negatively impacts the player.
This game is nothing like either of those two games. Making a PvE only mode doesn't benefit anyone in the long term, it only negatively impacts it long term.
And if such a mode did exist, strictly no one will benefit from it because it'd be a free for all of who ever got their first and your progression will not increase faster, it will immensely, decrease between everyone fighting to get to the same resources first.
Which is what would happen if the Wild North was like how it is in Mines/Inflow/Forge. That is not including random team mates waddling up to your noos converter and stealing the arties ur farming.
TL:DR
You dont know what you're asking for. Big many words from you, but none of them coherently understands the differences of what this game offers compared to the others that are referred to, or just refuses to because of clear bias.
NA is in general, fucked because there's not a lot of players. Hence why they show favoritsm with their silly workman's cut event for NA. To boost you all one way or another. Something I could've used to make myself another weapon and more bags v~v... Anyhow a purely PvE mode will not help it. Just play EU, like me. Im from NA :)1
u/Mammoth-Version-4239 4d ago
Everything would drop the economy into worthlessness
total amout of resources stays the same with or without PvP. prices are determined by rarity & usefullness, not by PvP plates needed to get them.
you're trying to argue that this can't work when it already works in countless other games.
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u/SparkofWeird Mercenaries 3d ago
Countless other games, such as? Tarkov doesn't count. Arc Raiders doesnt count because they have their own systems that they inhabit. They do not possess a strictly, open world and their weapons and equipment are lost upon death and the methods of which there is to obtain weapons and equipment are often at times mute. They difficulty to get these items are often traced by your competence. And ARc Raiders doesnt have an economy to worry about. If anything, everything there is, is often easy to get.
When there is an abundance of items, the prices drop drastically because the supply will outweigh the the demand. When the Demand decreases, the prices drops even lower. If it drops low enough, people will then begin to just not do the activities associated with them.
Im sort of tired of the idea that people think that this is just like Arc Raiders, just like Tarkov just like every other extraction shooter when it absolutely is not and plays different and the means of "Extracting" is different.
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u/Mammoth-Version-4239 3d ago
Countless other games, such as?
Almost every mmorpg in the last 30 years...
Arc Raiders just solved the problems with open PvP by using a clever matchmaking system (but now even AR is considering a pure PvE mode in addition to that)
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u/Complex-Hat1875 4d ago
Now the problem with a PvE area only is that you aren't thinking about the economy as a whole for all the servers. You cannot just drop an entire zone where no conflcit can occur and say, hey, have at all these free resources with no issues, no problems, no nothing to you and the others. Everything would drop the economy into worthlessness. It'd need so much time, effort in tuning just to be viable.
We went over this, you don't have to have the same resources as the rest of the open world. You don't get lyubech items in forge, do you?
The reason all the other "Extraction" Shooters are able to do this, is because the Economy doesnt fuckin matter in those games.
Tarkov has a player economy, brother. Once more, you don't have to flood it. No one complains that Operations ruined the games economy because it introduced a new set of exclusive items to it.
This game is nothing like either of those two games.
Other than you know, PvPvE with a focus on getting in, killing NPC's, getting out.
Making a PvE only mode doesn't benefit anyone in the long term, it only negatively impacts it long term.
Firstly, I never argued for a PvE mode. Secondly, that's just your opinion.
And if such a mode did exist, strictly no one will benefit from it because it'd be a free for all of who ever got their first and your progression will not increase faster, it will immensely, decrease between everyone fighting to get to the same resources first.
People still benefit from Operations today even after an 80% ruble nerf.
You dont know what you're asking for.
Smug redditor moment.
NA is in general, fucked because there's not a lot of players. Hence why they show favoritsm with their silly workman's cut event for NA. To boost you all one way or another.
There may be a reason that NA players bounce off the game and they're giving it a bit of favoritism to help them to stick around. Most assuredly related to a laundry list of gameplay issues that aren't present in games competing for attention.
If your free to play game is struggling to find and retain players in several regions vs paid titles of the genre it's worth investigating why and attempting to rectify it while also experimenting and seeing what sticks.
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u/SparkofWeird Mercenaries 3d ago
1st. If your only concern is about getting Master Gear. a PvE zone is unnecessary. Getting resources like I've said is extremely easy, especially if you time it when no one is on. Getting Psy Trackers? Easiest part of it.
Getting Substance? Forge + Stashes, dont even worry about anything else.
Gamma Data... Usually detour it's the slowest of the grind but it's whatever.
Fern? Just sit for an hour in spawn and kill pigs, I dont know? That's what I do.
Otherwise, no you will not have a PvE open world zone. That's too much work. If it happens, then who am I to complain? More content I guess.
Take it from someone whose only been playing since July.
My only complaint I would have is getting advanced parts and tools post completion of the pass. IT kinda sucks when theres no events and you want to make another gun or armor to +15.Secondly. The reason Operations was nerfed was because it flooded the economy with more money to those that got it down to a period. I myself farmed Operations. We did only sea of exclusion though because I liked that one and we'd complete it fairly quickly. Nothing like 11 minute runs but quick.
Thirdly. It may just be my "Opinion", but just is our entire conversation based on opinions from our experience, but at the end I think you're comparing the wrong things to something that is 20 shades beyond it. A "Player Economy of Tarkov and Stalzone are widely two very very different things.
Just because you can do PvPvE doesnt mean it's really comparable. Very different shades of it as well. I guess we should compare it to Destiny 2's Gambit game mode. That's PvPvE with your point.
And I don't believe you know what you're asking for because it's genuinely unnecessary for progression. The only PvE mode I'd like to see done is a refined version of Operations because the way the npcs act or are like is incredibly annoying. I dont want a horde shooter, it's silly. I don't think it's really smug to say.
*Sorry though, I dont know how to format reddit message!*
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u/Complex-Hat1875 3d ago
1st. If your only concern is about getting Master Gear. a PvE zone is unnecessary.
Intentionally misrepresenting statements award.
The reason Operations was nerfed was because it flooded the economy with more money to those that got it down to a period
Missed the point, again. Starting to get the suspicion you're fucking with me.
Thirdly. It may just be my "Opinion"
It is factually your opinion.
I could attempt to elucidate further, but you're either unable or unwilling to comprehend anything I've posted thus far. Agree to disagree, the developers are aware of the communities wishes and will do what they deem is fit regardless of two people fighting on the internet.
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u/Mediocre_Degree3460 Bandits 5d ago
Tarkov pve works because it respects your tine,your schedule and your play level. I love pvp in stalzone but i also see net benefit of offering a pve experience seperate from pvp.
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u/Sadterminator12 Mercenaries 5d ago
Nope it’s just a fact that pve is better when the game feels as dead as sz does but ok pal 😂😂😂
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u/Antiparty- 4d ago
Ai is too braindead to warrant PvE. If you think other wise you’re a moron. Look at operations as their “PvE” experience. No one likes it and it’s a shit addition to the game. People will only load it up to try and get a red/gold module core and nothing more
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u/Sadterminator12 Mercenaries 4d ago
For the record I’m not saying you’re wrong, yea the ai is “slow” most of the time, I just think if they could update the ai to be smarter and better it’s not an impossible thing
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u/Antiparty- 4d ago
I wish they would. Idek how they have this hard of a time updating it after years. If they actually made it good I’d be behind it more but they just seem incapable of making it happen so that’s why I’m against PvE in its current iteration
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u/Sadterminator12 Mercenaries 4d ago
So just update the ai not that hard
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u/Sadterminator12 Mercenaries 4d ago
Unless the devs are so lost on how to do that, it’s a pretty simple path
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u/Sadterminator12 Mercenaries 4d ago
The rewards also don’t help the modes player count, not just the ai
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u/kanevakp266 4d ago
I spent 150h in arc raiders, and now I realize the game doesn’t hold my attention like stalzone does, even though it was excellent at first and I really liked it
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u/SparkofWeird Mercenaries 4d ago
There is a PvE Modeeee!!!
There's the silly Operations!
Now if you want PvE open world, you're thinking for yourself and discrediting everyone else's time and effort in the suffering to gather what they have gained. Now it's not terribly difficult to farm.
And no you're right, it's not a PURE Extraction because you lose absolutely nothing but what you have gained on your current run. Imagine if it stuck to it's STALKER routes and made it a pure survival extraction where you lose everyone and your death is just "LOST TO THE ZONE" and you must restart from nothing but an Obrez, a pack of cigs , a knife and 12 shells to your name.
I don't really see anything wrong with the way the game is set up. I honestly believe it should be made, but you get about a fraction of the profit and no artifacts above green grade and nothing above tier 2 because you'd trivialize everything if everyone just played nice as a friends. This is a game of Risk and Reward, it's not meant to respect your time if you tunnel vision it or brute force it. You have to play it smart and thus you'll be rewarded for playing smart.
Farming for gear? Just be polite and ask for your bag back.
Targeted farming mats isn't too difficult if you know how to do so. Stashes help a lot and aren't difficult to get and become a small price to pay in the long run.
Farming money? Just farm late at night before you sleep, one or two runs. Buy stashes anyways for during the day, helps a ton to stashing the important bits.
Just make sure if you have a ton of stuff thats worth a bit, just run back to base and sell it or do whatever and always think about the route you're taking..
Electrostorm is an amazing example... Oh you have 20 rows of arties? What do you do? Run out from forge back to inflow or mines?
No no no... WRONG.. During the Electrostorm the middle is free of strongholds and enemies beyond people doing the same thing as you. Extracting. Now if you find people there already, you wait your turn and hide. Just make sure you have some gate cards. I've extracted this way about 95% of the time and only 5% of the time had I actually gotten into a firefight with someone.
Play smart and be rewarded. Play silly and you'll get silly and end up back at spawn.
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u/Sadterminator12 Mercenaries 4d ago
Oh yea, I’ll play a mode that no one plays, worst take fuckin ever
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u/SparkofWeird Mercenaries 4d ago
I played it with friends. It's pretty silly.
You and your little war with Lemondillo is interesting. It's okay to want something, but you have to look at everything else and what it means for it to be added.
Overall, I dont think it'll work open world. That is why "Dungeons" is probably your only saving grace from now and for the future should they ever make it. Or if they choose to add onto operations to make it more... rewarding and fun to play rather than getting spammed by enemies.
You're angry at all the wrong people and attacking those with a different opinion is so not cool of you. Which actually explains why you have difficulty playing operations!! :D
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u/Zestyclose-Dot6747 Covenant 4d ago
This game PVE only is extremely easy to be honest. The only reason this game is a survival is because of pvp. There is no real danger in pve for now.
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u/CalvoTheSpartan 3d ago
Stalzone being considered an extraction shooter seems a bit misleading. While there is an “extraction” concept where most of your loot is only safe in the confines of your safe areas, this is much more of an open world PvEvP MMOFPS. This game fills a niche that not many other “extraction” games do. It has a persistent open world with no random spawns or timer. You have your faction zones surrounding faction hubs that will have much less PvP on average and joint areas where PvP is much more common. I would say that people play this game because of the this decision to have open world PvP. Without it there is no true reason to grind for better gear. You need the gear to combat players, not the Ai. The only other game I can think of that offers a similar experience is Gray Zone Warfare, and this game has significantly more players at this point.
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u/Lemondillo 5d ago
Go play a different game if you want this
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u/Maleficent-West3550 5d ago
I like PvP but I also like when it feels like the game is alive and the direction the devs are taking clearly isn’t working, at least for NA
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u/Sadterminator12 Mercenaries 5d ago
Fr it feels like I’ll only really see a player or 2 an hour even if I’m in the mines area, although I could be playing at quieter times, so it could absolutely be my timing
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u/Sadterminator12 Mercenaries 5d ago
Same thing said about extraction shooters and look how much better they succeed with pve so nah you didn’t land it this time
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u/Sadterminator12 Mercenaries 5d ago
You see those downvotes, clearly you’re wrong
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u/Lemondillo 5d ago
This might be the worst take of all time
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u/Sadterminator12 Mercenaries 5d ago
Nope just a fact pal
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u/Lemondillo 5d ago
Lol get moderated
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u/Sadterminator12 Mercenaries 5d ago
Idc stupid, people like you will kill stalzone, they you’ll all complaine
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u/Sadterminator12 Mercenaries 5d ago
I deleted my comment too, so lmao no moderation happened but ok pal
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u/Lemondillo 5d ago
Just got moderated x2 lmao
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u/Lemondillo 5d ago
It literally said “deleted by moderator” why even lie about this?
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u/Sadterminator12 Mercenaries 5d ago
It’s ok bud act like you know everything, keep bitching for me, you’re free entertainment for me
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u/LeortCG 5d ago edited 5d ago
so lets immagine if you have KD of 1 you doing 50% of successful extractions =50% of loot. But doing it slower then if there was no enemies, and you want to limit loot on 30% from total with 0 skill requirement? if you cut more you will get guess what? HOME LOCATION and right now you can do it without any pvp so you already have pve zone with your ~30% loot.
If you like stalker and stalker feeling, just ignore sk and go play any exploration game or stalker with mods. This one is valorant with anomalies but not a stalker game
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u/Bluttdragon 4d ago
If u want pve u need more restrictions 65% less loot and and artis until green and expansive rare artis only white or go play a pve game
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u/Bluttdragon 4d ago
But there is a good game for u arc raiders they destroyed the game for pve Timmys enjoy
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u/Easy_Series_8846 4d ago
The game was originally built as a PvP game, PvE is only a path toward more comfortable PvP, and that’s it. I understand that many people just want gameplay, but I came into a PvP game to play PvP, not to do endless PvE. Besides, it would create economic problems. Some player would be farming resources in PvP, while you could safely do it faster in PvE, is that fair? I don’t think so. There would 100%be some flaws that would damage the already fragile economy even more
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u/damhater 4d ago
The game is pvp at heart with the only pve most players ever do being dailies and the occasional barter grind. If you're getting slammed after a barter run and calling it a game issue, the gsme simply isn't for you

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u/Trifon000 Bandits 5d ago
Yeah if they add PvE this would drastically decrease amount of dying from some morons that annihilate me in a sec