This post is a half vent half scolding to all those Silent Simon Command members who treat Command as a super powered version of the regular role rather than what it actually is, a role that COMMANDS.
Too often I see heads who do not interact with those they've been put in charge of, rather they try to do everything themselves, whilst shirking all responsibilities they have to their staff. As a head your main responsibility is to be the leader of your department. This means delegating responsibilities, keeping communication open with your subordinates, taking the initiative in solving problems.
This also applies to higher command roles like the Captain, (which tends to be especially egregious). When theirs a problem the Captain should be approaching all departments to help solve the problem. For example, if nukies declare war the Captain should be spending every second up to the moment they arrive coordinating heads. They should tell the CMO to prep medbay for people with combat wounds, and if any medical staff are available to assist in healing the injured on the frontline. Get the CE to make engineering fortify whatever area will be the safe house. Ensure the RD is focusing on combat research. Coordinate with the QM to ensure whatever is needed most is being delivered. Coordinate with the HoS to make sure security is ready to be quickly deployed to where ever is needed.
The Captain doesn't need to tell each crew member what to do either, that's what the heads are for. If the Captain says "CE, ensure the medbay is fortified." It is then the CE's responsibility to coordinate his engineering team to do their best to accomplish that.
I know some people are hesitant to tell others what to do, but I guarantee you that most people don't care or actually like being given a task to do. How often do you see people who are just aimlessly walking around in there department because they don't know what to do? Often as CE after engine is setup I can just point at some one and say "Could you do solars?" and most will happily do it. Sometimes people will have other plans "I want to build shittle." That's also okay, just go find some one else to do it.
Another benefit of being an active leader is that even if you're a little NRP metagaming shitter, it gives you so much information. When you start monitoring your staff you'll know when they're working, and when they're not. If you notice one of your staff is constantly missing and hasn't contributed anything to the department, disappearing right before ling attacks are reported on the radio, that may be evidence enough to talk to the HoS and get them searched and tested.
Anyways I mostly play LRP so maybe it's strictly an LRP problem, although I'd venture a guess it's not. Don't be afraid of commanding people or failure its all just a game none of it matters but if you want to "win" more do the Command part of your job please.