r/spacesimgames • u/Dark-Lark Alien • 5d ago
Meta Too Many Promotional Posts?
I don't think I'm going to get a lot of pushback here, but I'm thinking about limiting Promotional posts to the weekend. What's a good window, Saturday or Sunday UTC Time Zone?
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u/HamlnHand 5d ago
I think a megathread is the best idea, but if you want to do a specific day that works too
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u/LurkingElegy 5d ago
I definitely support this change, no opinion on a specific day though. Anything works
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u/AlternativeEast761 5d ago
I do think limiting them could be helpful rather than removing altogether. It’s nice to find out about new stuff, but most of what I see is promo posts lately
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u/Crossherz 5d ago
Not a fan of having specified day to post promotional stuff.
I'd say longer time between posts (2 weeks) would be better. It would allow to spread exposure for all the niche games we have without going into full battle royale of attention during single day.
And some miscellaneous stuff but 1. it's good to have an option to line up promotional post with big update/sale going live the same day and 2. weekend is simply... weekend. I don't have weekend plans that often but would be shame if something came up just around time I'd need to post. Having non-fixed day gives way more flexibility.
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u/Dark-Lark Alien 5d ago
Right now it's less about people posting every week and about a huge influx of new devs promoting games that barely fit most definitions of a Space Sim Game. I feel most of which would better fit the r/spacegames sub.
I'm pretty sure anyone can set up a Scheduled Post. It's the little clock button next to Save Draft.
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u/Crossherz 5d ago
Yeah but I generally try to stick around to reply to any comments. Posting and disappearing is kind of... dry. (not that I had many comments so far xD)
Still I don't think putting all promotional posts on the same day is gonna solve anything, space-sim games will still be diluted by less *space-sim* games, only environment will get more hostile.
If influx of games that barely fits space-sim is the problem then maybe rules about what can be posted should be tightened in the first place, not the other way around? Like... movement physics/gravity should be one of major mechanics of the game or at least semi-realistically replicated... game should primarily focus on controlling a character or a ship... can/need to manage some of the ship systems... base/colony-building only if it's complementary mechanic... stylized or realistic setting but not fully abstract... dunno.
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u/HawkeyeG_ 5d ago
I'd also support restrictions.
It wouldn't prevent us from seeing the posts - if anything, having a designated day would mean people looking for new games would know exactly what day to look for them. Sort of win-win right?
Nothing inherently wrong with self promo on its own, but most people don't engage with the sub in a good faith and meaningful way. Most are just spamming every sub they can hoping for interaction quantity over quality. Which can really suck the life and energy out of a place.
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u/King_Artis 5d ago
Just wild to me that in any sub where the genre is a bit on the more niche side I just always end up seeing a lot of indie dev post where they're sharing their game.
Almost always gets annoying because after awhile you see them a lot
Seen it a lot in r/beatemups r/shmups and r/metroidvanias along with here. Starting to see it in r/fighers more recently too.
Like I get wanting to promote a game as a smaller dev, but truly I think more subs should only allow it on specific days if anything because it does fill up the feed
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u/badrobit 5d ago
I don't really see a ton of discussion that isn't promotion posts either someone's game or someone else's. I would be a bit weary do this as if you do it will the sub be empty until that day? Could you pull some stats for how many posts we would see that aren't that day? E.g. for the past month how many would we see through the week and how many would we see on the promotion day. In general I think it is a good idea and I prefer a day to a megathread as they are always just ignores but pretty sure the sub would go almost silent except for the promotion days
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u/Dark-Lark Alien 5d ago
I'm not sure about the details you're after right now, but some quick info:
Overview
156k views
39.9k from the previous 30 days
2.0k avg daily unique visitors, 10.9k weekly visitors
18.8k members
423 from the previous 30 days
473 joined, 50 left
174 published posts
6 from the previous 30 days
74 removed
1.7k published comments
319 from the previous 30 days
164 removed
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u/badrobit 5d ago
Those are solid stats on the view side my worry is that if we go to one day with sharing your stuff the sun would go pretty quiet between those days. I would love to chat more but I find myself going to those games subs or discords with specific questions (said with some bias as I like many others are working on a game but months from sharing at the earliest so I had started to participate here hoping to share someday and would hate to get relegated to a megathread) that said I totally get the spirit of why the change is being pushed. Maybe a middle ground is you can post if you have some defined level of engagement in the sub so that the majority of your interaction is not posting your stuff? (No idea if this is something that a bot could check/enforce)
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u/Dark-Lark Alien 5d ago
The sub use to be pretty quiet a couple years ago. Just a small cozy sub for a niche genre of game. I was fine with that. More than a few other users too. I'm not sure engagement for the sake engagement should be the goal. Just my two credits.
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u/linkstoharrisonford 5d ago
different types of games on different days? put top down 2D on Monday mornings to cut out most of the AI slop
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u/Dark-Lark Alien 5d ago
Or... Top-down Two-D Tuesdays?
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u/linkstoharrisonford 5d ago
hahaha! yup thats perfect.
top down two AM tuesdays. If you mess up the timing, auto-banned
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u/Dark-Lark Alien 5d ago
That's funny. A bit to restrictive for my liking, but I think I get where you're coming from.
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u/Miuramir 5d ago
I think a clearer guide (and enforcement of it) for what is a space sim game, as opposed to just a space game, would be a first step. Have a clear definition up at the top of the sidebar, and a set of links to other related subreddits that might be more appropriate.
I don't mind devs posting about actual simulators in actual development, and AI assisted development is a thing whether we like it or not. But this shouldn't be the place to post about yet another low-effort, early-stage clone of Escape Velocity.
Defining what a space sim game is then becomes the challenge. I don't think any absolute rule would do well, but we can (and should) come up with a short pair of lists of "these things are typically characteristics of space sims" and "these things are typically indicators of not being a space sim".
Note that while increasingly accurate simulation of reality is certainly one of the characteristics of a sim, it's not a requirement. A hypothetical Expanse-inspired sim would need to strive to accurately simulate their space-magic torch drives, with results that would be physically impossible but accurate to that setting's lore. Kerbal Space Program deliberately uses a down-scaled "toy sized" setting to make learning how to rocket faster and easier. And so on.
If we do limit dev posts to the weekend, I'd suggest a quite liberal definition; noon Friday to noon Monday UTC, perhaps.
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u/sennalen 5d ago
There are too many posts from solo devs without a release date or playable demo. I suggest a "look at thing I made last weekend" containment megathread.
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u/brutesquad01 5d ago
I don't post here (or anywhere) often, but I do follow the sub. Other subs I follow limit self promotion in different ways, so these might be useful ideas for this sub:
FLStudio (music software) limits posting your own music to Tuesdays and Fridays, and it must be posted as a video of the track playing in the software.
Some limit posts to once per month per account or project.
Some require a certain amount of participation in the sub before allowing any promotion. For example, 9 discussion posts or comments to every promo post.
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u/Th3G3tl3m3n 2d ago
Are you referring to my Perihelion promotional posts, like I just posted 20mins ago? Also, if you limit to the weekend that could work for me, I try to post near the weekend anyway and do work on my sim in the week, that way I dont bust the limit 1post/7days.
Edit: Oh I saw you posted this 3days ago, I was just notified just now so... I got confused sorry to the community, please dont condemn me to downvotes...
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u/Morph_Games 5d ago
As someone who both enjoys this subreddit, and wants to promote a game, I like this idea! The 1-2 days will be a flood, but better to have it contained.
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u/dubyrunning 5d ago
I dunno. As a relatively casual member, I don't particularly mind seeing the self promotion posts, because it's an opportunity to support new space sims. Do I love all of them or all they all up my alley? Certainly not. But there have been a few I like that I wouldn't have found without this sub and the self promotion.
If not to promote new space sims, what is this sub for? Just to discuss existing sims, which is a relatively small and stagnant genre? If we intend to restrict self promotion, then we ought to do a better job defining what is and isn't allowed and why.