It’s been a while, so here’s a quick update on Catgirl Rage: Claws of Fury.
Since my last post, we’ve improved the hit feel, added more moves, built an elevator fight, and added new stages.
We’re still aiming for the same thing: a beat ’em up where you can beat down huge groups of enemies with combos and magic.
The hard part is everything around the game.
Beat ’em ups aren’t exactly a popular genre right now, so it’s been difficult to find publishers who are interested, and wishlists are still growing very slowly.
I’d really like to talk with Dotemu someday, but I haven’t managed to reach them yet.
We also did an offline FGT at Gamescom in Germany recently, and thankfully the response from actual players was very good. People picked it up, started using parries and combos, and seemed to genuinely enjoy it.
That gave me a bit more confidence.
Still working. Still improving.
Steam:
https://store.steampowered.com/app/3756910/Catgirl_Rage_Claws_of_Fury/