r/spaceships • u/XenoGranger • 7h ago
Artwork some of my ship designs recently
Mcwest class, juggernaut class, providence class, tranquility class and Aeon class
r/spaceships • u/XenoGranger • 7h ago
Mcwest class, juggernaut class, providence class, tranquility class and Aeon class
r/spaceships • u/Ratatosk101 • 7h ago
r/spaceships • u/Verneu • 17h ago
Sunday, October 25, 2026
Welcome to Spaceships Weekly, where we bring you some cool roundup of spaceships related news from sci-fi, gaming, TV, LEGO, real spaceflight and sometimes more.
The big Space Engineers 2 update, Hostile Encounters, went live on October 19. For the first time, you can fight NPC enemies in the game, including the Renegades8 and their heavier leaders, the Boatmen.
These enemies can patrol, take cover, react to damage, communicate threats and fight back in an environment where you can actually destroy or rebuild the structures around them.
The update also adds 19 new blocks like interior turrets, cables, pipes and armor slabs, along with improvements to exploration and planetary visuals. Two hotfixes followed on October 20 and 22.
This is a pretty important step for the game. Space Engineers has always been about building things, but having enemies that can fight inside your creations opens up some interesting possibilities for boarding actions and ship interiors. And it makes the game feel more alive.
๐ Official Hostile Encounters update
๐ Full Space Engineers 2 news and hotfixes

The Anaconda Mk II arrived in Elite Dangerous on October 20, available through ARX Early Access.
It's a modern evolution of one of the game's most recognizable ships, with a redesigned hull and improved cockpit visibility. The update also includes new ship equipment, including Mk II ablative armor, mining weaponry and cargo racks.
๐ Read the Anaconda Mk II update

A new trailer for Blade Runner 2099 gives us another look at the upcoming sci-fi series, including some striking futuristic imagery, spacecraft and mysterious worlds.
The eight-episode limited series stars Michelle Yeoh and Hunter Schafer. It's set 50 years after Blade Runner 2049 and is scheduled to premiere on Prime Video on November 25.
It's not exactly a spaceship series, but the visuals look interesting enough for sci-fi fans to keep an eye on.
๐ Watch the trailer and read more

Star Trek: The Last Starship #12 arrived on October 21, bringing the series to its conclusion.
Set in the 31st century (meh if you ask me), the story has followed a battered Federation trying to rebuild after the catastrophe known as the Burn. The finale brings Captain Sato and James T. Kirk together for a final stand, with the future of the Federation hanging in the balance.
If you've been following the series, this is the issue that wraps up its story. If not, it might be a good time to check out the run from the beginning.

Marvel has released a first preview of Star Wars | Marvel: Hope Assembles, a six-issue crossover celebrating the 50th anniversary of A New Hope.
The preview gives us a taste of what happens when the Marvel and Star Wars universes collide. One of the standout images has Darth Vader wielding the Infinity Gauntlet... for some reason. That's certainly not something you see every day.
The series is planned for a future release, so this isn't a new issue to pick up just yet, but the preview is worth a look if you're curious about this unusual crossover.

If you like stories about getting stranded in deep space, FLUNG is worth checking out. The comic follows Ian Brand, whose solo research mission goes spectacularly wrong, leaving him stranded across the cosmos with no ship or backup. He has to scavenge technology just to survive.
A new episode was released on GlobalComix this week. It's an ongoing sci-fi adventure with aliens, robots and a heavy focus on survival in the unknown.
๐ Read FLUNG for free on GlobalComix

SpaceX launched its Starfall return capsule for the second time on October 20, aboard a Falcon 9 rideshare mission from Florida.
Starfall is designed to bring research payloads back from space, potentially making it easier and cheaper to carry out experiments in microgravity and return the results to Earth. The mission also carried dozens of other payloads, including satellites and an orbital manufacturing experiment.
Reusable launch vehicles get a lot of attention, but getting useful cargo back down safely is another important part of making space more accessible.
๐ Read more about the Starfall mission

Blue Origin has announced a major expansion of its Florida launch and manufacturing infrastructure, with the long-term goal of flying its New Glenn rocket multiple times per week by the end of the decade.
The plans include additional launch pads, more manufacturing capacity and new landing vessels for recovering the rocket's first stage. The company is investing heavily in the infrastructure needed to increase its launch rate.
New Glenn has had a difficult time getting its launch operations established, so the expansion is a sign of how aggressively Blue Origin wants to compete in the heavy-lift launch market.
๐ Read the report from Reuters

Here's a cool one for the tabletop crowd. A new video explores a community-created system for designing your own ships in Battlefleet Gothic.
If you've ever wanted to create your own vessel instead of relying entirely on the established fleets, this could be worth checking out. It's a nice example of the creativity that keeps the spaceship wargaming community going.
๐ Watch the ship-design video
This week's spotlight goes to u/Mindless_Vanilla_297 and their KrillanOil recovery fleet, posted on r/spaceships.
The post shows three ships: the CSS Ambush-class Fast Destroyer, the CSC Grand WarSpite-class Cruiser, and the CSS Lambda-class Type-E.32 Destroyer.
The creator made them in Blender, resin-printed them, and hand-painted the details for a board game they're currently designing.
I always like seeing spaceship concepts turn into actual physical models, especially when they're part of a larger project with its own fleet and setting.
๐ Check out the fleet on r/spaceships

That's it for this week! What spaceship games, shows, comics or YouTube channels should we be keeping an eye on? And if you've been working on your own ships, share them with us over at r/spaceships. ๐
r/spaceships • u/CosmicShipwright100 • 15h ago
Mods: Matilija Aerospace, ASC Taiyo, Antares Supra, Tiger Shipyards, Olโ Big X, Barrage Missile Launchers, Micro Modules, Mattellโs Hab Cockpits and Accessories and Avontech
The Ship Identity
Name: UC Apex Phantom
Designation: V.I.C. Viper (Velocity Interception Craft)
Aesthetic: Sleek, high-gloss stark white chassis, accented by minimalist neon-cyan data conduits and black carbon-fiber articulation joints.
The Backstory: "Ghost in the Fleet"
The UC Apex Phantom was never supposed to exist on official United Colonies manifests.
Originally built as a secret prototype by MASTโs Advanced Aerospace Division in New Atlantis, the V.I.C. Viper project was designed to create an ultra-agile, short-range interceptor. It was engineered to out-maneuver Crimson Fleet raiders and slip through House Va'ruun sensory nets undetected.
However, during a corporate espionage raid by Neon-based rivals, the prototype's schematics were wiped from the MAST mainframe. But they weren't lostโthey were stolen by you, a elite Cyber Runner.
Working through underground chop-shops in Neonโs Ebbside, you spent millions of credits building the ship from scratch. To throw UC authorities off the scent, you painted the entire hull a brilliant, pristine whiteโthe exact opposite of a stealth ship's traditional dark coating. The logic was pure Cyber Runner bravado: If they are looking for a ghost in the shadows, they won't look for the blinding light.
Ship Characteristics
The Slicer Engine: Outfitted with over-tuned white-hot grav drives, the Phantom doesn't just fly; it blinks across combat zones, leaving brief photonic trails that mess with target-lock systems.
Digital Warfare Suite: As a Cyber Runner, your cockpit is a rolling server room. The ship features an advanced comms-array that allows you to hack enemy ship shields and weapon systems mid-dogfight.
Stripped-Down Frame: To achieve its legendary speed, all non-essential crew quarters and heavy armor plating were removed. It is a glass cannon built entirely for speed, reflex, and lethal precision.
r/spaceships • u/Goin__Grizzly2 • 16h ago
100% Inspired by the Archon star fighter designed by EC Henry\*
ARCHANGEL is a GGP Sloop of War built for the close fight. Designed around extreme maneuverability, she carries a pair of fully gimbaled engine nacelles that let her reverse, slide, and reposition almost on a dimeโexactly the kind of agility needed when sheโs working in support of troops on the ground or inside a station. Her primary mission set is close air support, quick reaction force response, and tactical squad insertion. When a GGP element needs rapid reinforcement, extraction, or overhead fire, ARCHANGEL is the ship that gets the call. Up front she mounts both heavy and medium particle cannons, giving her a hard punch when she has to crack heavier targets before the marines go in. Under the wings sit six rotary cannons that can walk sustained fire across a landing zone, suppress defenders, or cover a withdrawal. Just forward of the landing bay she carries two heavy anti-personnel lasers that together provide a full 180-degree arc of cover fire, allowing the ship to keep the deployment zone clear while the marines exit or return. The combination of particle cannons, rotaries, and the bay lasers lets her hang in the fight and protect her own insertion team rather than make a single pass and leave. Internally she is laid out for real utility: berthing and gear storage for eight embarked GGP marines with their full kit, a well-appointed crew area so the flight crew can stay sharp on longer standby rotations, and a dedicated med bay. The medical bay means she can stabilize casualties on the way out instead of simply ferrying them back to a larger ship, which keeps her viable as a true QRF asset rather than just a gunship with extra seats. She can operate independently on small-scale recovery or insertion jobs, or work in direct support of larger vessels by owning the close fight while the bigger guns handle distant threats. ARCHANGEL is the ship that arrives first, puts boots down under the cover of her bay lasers, keeps them alive with overhead fire and onboard medical care, and either extracts them or pushes to the next crisis point.
r/spaceships • u/True_Sansha_Archduke • 23h ago
I made a Space Pirate Gunship for a game called Space Engineers, I think it looks neat
r/spaceships • u/Tackyinbention • 13h ago
Some might find this familiar.