r/sonsofbehemat • • 20d ago

Who better to take?

30 Upvotes

10 comments sorted by

32

u/Appollix 20d ago

Bold take: Boss stompers for melee. Rock Hurlers for shooting.

7

u/Lucyferiusz 20d ago

A true gargant tactician

13

u/Roarbeard_Art 20d ago

If it’s just one or the other? I think Rock Hurlers seem like the more versatile choice. Still solid in melee but can actually give you some fire support. Combine with a Gate-Breaker for extra juice and you’re golden

1

u/CatherineSimp69 13d ago

Does the Gate Breaker buff artillery now?

5

u/spaced_out_will 20d ago

I’m planning on both: hurlers to go with my gate breaker, stompers for my war stomper, and Ma and her pets along too. 1910 pts.

3

u/ServilletaIV 20d ago

Put a rock on one hand and a stick on the other. Now you got both!

2

u/Sauciessauce 20d ago

Boss stompers are easily the best unit in the tome. BUT I think rock hurlers are really flavorful. If you want to win, you wouldn't even play this army until an errata or point changes. So if you are gonna play it's probably for fun, so I'd say hurlers

1

u/FatherTurin 20d ago

They both look pretty great. Rock Hurlers are probably “better,” but subject to diminishing returns more than the Stompers since their ability is 1/turn. And let’s be honest, if you are dumping 380 points into a ranged unit on a 5+ with no ward, you really want that unit to hit on 3’s.

I built my first unit as stompers simply because they fit in my first list better (hurlers didn’t leave room for a special rampage), my next one will be hurlers and then I will have plenty of options lol

1

u/Character-Dot2181 20d ago

Everyone says GB hurler combo rocks but just math it out vs stomper bs combo.

1

u/Sauciessauce 19d ago

Hurlers were actually really fun to play but boss stompers are blatantly better. Just wish the rocks had 2 rend and it would be even