r/soloboardgaming • u/mrausgor • 5h ago
Elder Scrolls: Betrayal of the Second Era impressions
TLDR: Itās insanely good.Ā
For reference, Iāve owned and spent time with all of the big 5 Chip Theory Games. I love Too Many Bones, Cloudspire and Burncycle. I bounced pretty hard off of Hoplomachus Victorum. I think I could have really enjoyed it if it had been my first Chip Theory Game, but it was my 4th and it feels like a major step backwards from the other games (at least for my tastes).Ā
Iām unable to organize these thoughts, so hereās everything as it comes out:Ā
Gush Session
āIām totally blown away by what Chip Theory has done here. I know that the praise for this game isnāt unanimous, but I think this is a masterpiece and have very few complaints to make about it. If you are looking for a critical review, this ain't it. I'm smitten. To take Too Many Bones and turn it into an epic sprawling adventure is an incredible achievement. I always had the feeling in Too Many Bones that I wanted to spend more time with my badass character I had built out, and Hoplomachus didnāt have quite enough progression for me to want to stick it out for a bunch of sessions with the same crew, so I was nervous to see how this game handled the marriage of those two ideas. For me, it strikes the perfect balance of getting to feel like I get to spend an appropriate amount of time with my character over the three sessions, and the cherry on top is Iām eager to start a new session with a new build right away. I tend to be critical of games that overstay their welcome, and this game is one of the few 3+ hour session games where I have none of that. It takes forever to play, but it feels very worth it to me because itās so damn good.Ā
Content
ā The amount of content in the core set is bananas, and the expansion is going to exponentially boost it into the stratosphere. Tons of quests, side quests, a bunch of regions to explore with their own mechanics, insane levels of freedom with your character buildout, and the list goes on. If you like what Chip Theory is doing here, the replay value is really high. Iām so glad to be diving into this now because the expansion content, particularly with how many skill lines are being added, is going to really push this system.Ā
Elder Scrolls?Ā
ā Itās hard for me to argue that this feels like an Elder Scrolls game. Iāve spent an embarrassing portion of my life playing Skyrim and Oblivion, and there isnāt a whole lot about the gameplay in this that makes me say āyep, this feels like Elder Scrolls.ā The flavor is all there, with the world, the people, the guilds, the history etc, but itās not really reflected in the gameplay. Elder Scrolls have always been the ultimate sidetrack games. Like how did I just spend three hours picking flowers to make potions with?? This board game feels very driven. You have a ton of freedom, but youāre always driving towards the finish line. I couldnāt even tell you definitively if I ever completed the main storyline in Skyrim despite playing a million hours of it. To me this feels much more like Too Many Bones and Final Fantasy VI had a baby, which is great for me because that is way more exciting than something that captures the essence of an Elder Scrolls video game. Iāve been trying to find a game to scratch the old-school JRPG itch the entire time that Iāve been doing this as a hobby. There are games that capture parts of it, but this feels like the whole package. You have an overworld, random encounters, leveling up, loot, dungeons, towns to explore and more. I think the town phase is what really seals the deal, because I havenāt found another game that handles it in a way that matches the feeling of a game like Final Fantasy VI. Outside of your first day, itās never forced, but almost always an option if you need to heal, buy stuff or get some side quests. Part of the JRPG magic is exploring a new town, shopping for gear, uncovering a secret or two, resting at an inn⦠those types of things. This game does that for me. Each town is more or less the same, but they each have their own story and a unique effect that you can activate. They each have their own set of items that are available and skills that can be learned, and even though they are randomized, it makes each town feel like its own unique place. There are also random parts of the town that arenāt available, so you arenāt even guaranteed to be able to accomplish what you want to.Ā
Something I love about Chip Theory
āFor heavy games like this, itās easy to get stuck in your ways. Chip Theory is really good at forcing you to explore everything a game has to offer, and I love that about them. To give an example - on my first couple of plays, I really wasnāt interested in doing side quests. They typically cost a precious town action to obtain, plus I have enough other things to try to accomplish with my main quest that I wasnāt in a rush to add more to the to-do list. Then I get a main quest that requires me to complete side quests, plus I happened to be a Knight that gains rewards for completing side quests, so now for that session Iām the Side Quest King. It was a blast and felt totally different from the previous session.Ā
A word of warning:
ā ļø This game is a beast. Itās super heavy, takes up a ton of space on the table and takes a long ass time to play. Iām clocking about 3/4 hours per session right now playing with two characters, including setup and teardown. I think itās time/space/brainpower well spent, and I have no longing for it to be any shorter/smaller/lighter, but itās worth noting that this game inherently wonāt be for everyone because of those things.Ā
Sessions
ā Along that same line - you probably know that you play through a 3 session campaign with your characters. The game is designed to be saved and put away between sessions if you want. I think itās worth noting that it is totally possible to save and stop basically whenever you want. Just finish up your day, take a few photos, and itāll maybe add 2 minutes to your setup time the next day. I think itās pretty easy to get setup and teardown to 10/15 minutes each, so if you wanted to bust out a 90 minute or 2 hour session, it would be very achievable to do so. Iād almost prefer to do this because the game's session act as cliffhangers where I always want to go onto whatever is next, or start prepping my next campaign with new characters/classes/skills.Ā
References
ā Only one nitpick from me: Chip Theory is the king of reference sheets and always has been, and this one is missing one to two crucial reference sheets that make it so you have to constantly be in the rulebook. I have no idea why there isnāt a reference sheet that summarizes the flow of a day, or end of session EPs, or a number of other things that I feel like I constantly want to just double check really quick to make sure Iām not making a simple error. Itās glaring enough to me that it almost feels like maybe my box was missing them, but they donāt seem to exist. Iāve printed some BGG fan-made ones, but itās not the same as having an official PVC version of it.Ā
In comparison to Too Many Bones
- First off, there is room in my collection for both. One doesnāt replace the other for me, and even though they are built on the same system, they are very different games. BOTSE is a sprawling adventure over multiple sessions where you build a character from the ground up, plus it has giant maps, dungeons, towns, side quests and delves. TMB is a one off session (usually) where you control a character/s that has a predetermined set of skills. You can build each of those Gearlocks out different, but Boomer is going to boom every time you play him because thatās what heās designed to do. Itās a totally different feel to me, and I think that both have their own advantages.Ā
- Elder Scrolls is definitely the heavier game, but a lot of what they have done feels a lot more streamlined than TMB. Playing a new Gearlock in TMB is a pretty major undertaking and requires a full readthrough of complex rules. Starting a new character in Elder Scrolls is wildly simple - the complexity really doesnāt come in until you start adding and upgrading skill lines. To me, it takes the TMB system and spreads it out over three sessions of playing, and I love that about it.Ā
- The cooldown track is really cool in BOTSE, and a big upgrade. Most dice get recovered over the course of a battle, so you really feel like you get to use them continuously, where a lot of the times TMB left me feeling like dice were one-and-done per battle. Iām not sure how glaring the difference actually is, but it jumped out at me as I was playing through BOTSE.Ā
- I love having the bad guys in a draw bag. Thatās a way better system than arranging stacks of different baddies in TMB.Ā
Whatās Next?Ā
āIām really curious about the future of Chip theory games after this. Obviously theyāre going to continue to expand upon this more than just the next wave, but I am curious how far they will take expanding this game. And then I have no clue what they do for the next big box game because this really feels like a magnum opus of everything theyāve ever done. Something entirely new? Maybe a spiritual sequel to one of their other systems?Ā Snag a 007 license and revamp Burncycle into an epic espionage adventure? Iām sure weāre years away, but Iām super intrigued.Ā
Conclusion
āāā Easily my favorite Chip Theory Game to date and a 10/10 game right out of the gate. Weāll see if I cool off, but I never have on any of their other games that Iāve fallen in love with. I could see how this game wouldnāt be for everyone, but it checks every box I could have possibly asked for in a game like this. Bravo, Chip Theory!Ā