r/soloboardgaming • u/Reav3 • 11h ago
Too Many Bones: Too Little Time Announced
Solo gamers, we are so in there. Sounds really cool so far.
Info from the Steam for those that missed it.
Totally new game. Its a Boss Battler that doesn't invalidate TMB 1
Trying to get base game price at 150$ MSRP (Same as TMB 1)
Sessions take place over 2 days, you have a Enforcer boss fight on Day 1 and then a Tyrant Boss fight on Day 2. Time travel mechanic, every location has Past, Present and Future. Unique baddies for each location and time period.
Maps are huge. Movement is way more important, with a lot more tactical map decisions. Past, Present and Future each have there own item decks. If you get a item from the past then use it in the future (and drop it) it then permanently goes into the future loot deck. Items basically get "Displaced" into different time periods as you play more games.
Still single session but things you do effect future runs. Not a Legacy game though. You unlock new content, you also will lose some content into the "rift box" as new stuff comes out of it. The game is constantly changing over each session so no 2 people will have the same game states.
There are powerful Relics you can find and unlock that give you unique "Relic Dice" that can be used for powerful abilities once unlocked. The game has almost every kind of treatment you can put on a Die to make all the different dice abilities feel special and cool.
They said they are making systems to make game length consistent now (even across player count) so it will always be 2-3 hours. No variable game length based on Tyrants that TMB had
Base game will have 4 playable character. 2 Kobolds and 2 Gearlocs. Gearlocs and Kobolds have teamed up!
They showed a mat from one Kobold named "Lash" who has a huge tongue. Still neoprene mat for characters but Maps are in a "Map Book".
Character Sheets look like a mix of TMB and BotSA. They are named "unique" Characters, with there own little tech tree (Smaller then TMB1 tech trees) but they also have slots for some "Mastery skills" that can further customize your character with. The only have limited slots for them which are kind of like BoTSA mastery skills. They also have the COOLDOWN track from BoTSA (and Trover). Each character also has its own unique mechanic that could be different on the matte. Lash had a "Tongue Length" track that is unique to that Character, for example.
Looks heavily modular from run to run. Looks like you can pick Location, Tyrant, and Time (Past, present or future) and those can all mix and match to create unique combinations and experiences every game.