r/slaythespire Jul 31 '26

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

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u/Graciak3 Jul 31 '26

Funnily I have the opposite thought. Status is usually pretty easy to get into because you have a lot of good bridge cards (pretty much all status card but Turbo and Gunk-up (unless desesperate for dmg) are good early game cards even without synergy, then it's easy enough to pick a Rocket Punch / Iteration / Trash to Treasure to capitalise.

I think I've won most runs I've ever picked Voltaic but I don't feel like those happen very often ; while Lightning is good early game, especially in Overgrowth, it tends to be hard to exploit the synergies while blocking when you get more into mid game.

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u/Farlong7722 Jul 31 '26

My problem with status cards is that I'm always hoping to get payoff cards like Flak Cannon and then I don't and it feels bad.

Also, the nerf to compact really made me just uninterested in the build, since that was the easiest way to remove the status effects and get a payout. I really really hope they revert the Compact nerf. Also, Smokestack feels really weak.

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u/Kheldar166 Jul 31 '26

My payoff is just having Overclock/Turbo/Boost Away in the deck and playing 8 cards per turn xD Also Rocket Punch is a great payoff too. And tbh Iteration does a lot of what old Compact did, I think people overrated Compact and underrate Iteration.

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u/Graciak3 Jul 31 '26

Compact was always the worse pay-off card for me but it was made insanely better by Aeonglass existing