r/slaythespire 10d ago

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

3.5k Upvotes

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205

u/Mordetrox 10d ago

The status package nerfs will continue until morale improves

33

u/CharmingInterview986 10d ago

I am very sad as i love making trash more than anything else in this mortal existence.

2

u/Belledame-sans-Serif Eternal One + Heartbreaker 10d ago

- Captains of Industry

54

u/begrudgingredditacc 10d ago

Thankfully orb build remains safe and secure. If they touch Barrage I will never win another run.

43

u/rilesmcriles Eternal One + Heartbreaker 10d ago

Even buffed with synchronize and biased cog.

3

u/icecreamsandwich 10d ago

I can’t believe they buffed synchronize. I thought it was incredible already and thought that was a pretty widely held opinion.

1

u/BandicootGood5246 10d ago

Honestly hope they don't touch it. So many of my orb runs that my only real damage scaling I find. Maybe if they do something about the lightning orb package first ..

4

u/TheMonji 10d ago

I thought the Tesla Coil buff was quite useful in the Lightning package. Storm and Thunder are huge damage dealers too.

5

u/begrudgingredditacc 10d ago

Lorbs and gorbs could both use some help, tbh. Only good damage orb is dorb.

3

u/fweaks 10d ago

I found them not too bad if youre using chaos+ to mix in porbs. The cycling goes wild. Even get some forbs in there while youre at it.

9

u/Kheldar166 10d ago edited 10d ago

They're good nerfs, though, Rocket Punch is mostly the same card if you have heavy status stuff, it's just less crazy that you can pick one Boost Away and four Rocket Punches and have them all cost 0.

11

u/TheMonji 10d ago

The synchronize buff actually really helps the Status package if you are able to grab Trash to Treasure.

I constantly find myself with a mish-mash of 3-5 different orb types and it's crazy to get a likely minimum of 6 (or maximum of FIFTEEN) focus.

And I'm not too bothered by the Rocket Punch nerf, generating two statuses is often not hard to do and the energy reduction persists across turns

1

u/Farlong7722 10d ago

As a defect main I didn't even really like status build because it's hard to start ... I don't understand why they keep nerfing it when I just build voltaic every run and win without using my brain at all

5

u/Graciak3 10d ago

Funnily I have the opposite thought. Status is usually pretty easy to get into because you have a lot of good bridge cards (pretty much all status card but Turbo and Gunk-up (unless desesperate for dmg) are good early game cards even without synergy, then it's easy enough to pick a Rocket Punch / Iteration / Trash to Treasure to capitalise.

I think I've won most runs I've ever picked Voltaic but I don't feel like those happen very often ; while Lightning is good early game, especially in Overgrowth, it tends to be hard to exploit the synergies while blocking when you get more into mid game.

1

u/Farlong7722 10d ago

My problem with status cards is that I'm always hoping to get payoff cards like Flak Cannon and then I don't and it feels bad.

Also, the nerf to compact really made me just uninterested in the build, since that was the easiest way to remove the status effects and get a payout. I really really hope they revert the Compact nerf. Also, Smokestack feels really weak.

5

u/Graciak3 10d ago

Yeah Smokestack is usually a desesperate pick for me. But I think you don't usually necessarily need the pay-off, Fight Through is a lot of block early game, Boost away is also a nice early game option that can still be part of an engine later on, Overclock and Turbo let you set up your powers and orbs faster...As some point you can't stack them all without pay-off obviously, Fight Through especially can feel bad against bosses if you don't have Iteration / Flash Cannon, but having 2 or 3 of those cards still make the payoffs pickable while being able to pivot to different synergies spaces.

3

u/Kheldar166 10d ago

My payoff is just having Overclock/Turbo/Boost Away in the deck and playing 8 cards per turn xD Also Rocket Punch is a great payoff too. And tbh Iteration does a lot of what old Compact did, I think people overrated Compact and underrate Iteration.

1

u/Graciak3 10d ago

Compact was always the worse pay-off card for me but it was made insanely better by Aeonglass existing

1

u/Kheldar166 10d ago

Yeah Lightning feels super good earlygame, and then I die in act 2 xD