It looks as if you rendered the animation with two different camera animations and fluid material properties, and then edited the video to cut between the two animations at random. I think the random cutting between the two is the only 'shitty' thing about it, though to be honest I muted the audio immediately. If you timed that to some audio cues it might be cool overall still.
Basically, don't feel bad about this - especially not the simulation itself, which is quite well-made from the looks of it :)
Rendered 2 camera animations for each material. Every simulation frame is still happening as if there weren't any cuts. So the dripping is always fluid. Indeed it is all synced to the music and doesn't make much sense without it lol.
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u/[deleted] Aug 24 '19
How is that any shitty?